Oceanhorn 2: Knights of the Lost Realm

Game review by
Chad Sapieha, Common Sense Media
Oceanhorn 2: Knights of the Lost Realm Game Poster Image
Mobile tale with mild fantasy violence, simple morality.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

This is a straightforward fantasy tale of good standing up against evil. Notions of chivalry and responsibility play heavily, though little time's spent on motivations or moral quandaries.

Positive Role Models & Representations

The player's character is a classic hero, a noble knight who attempts to help and protect people, generally doing what's right and necessary. This often includes fighting off evil and aggressive enemies.

Ease of Play

Combat and exploration are both straightforward, though it may take some players a bit of time to work out solutions to the puzzles, which don't always come with overt clues or hints. Dying simply results in respawning at a nearby checkpoint.


Players uses weapons, including a sword and a magic pistol that can fire both pellets and spells to attack a mix of imaginative fantasy and human enemies. Strikes are accompanied by flashes of light, and enemies burst into sparks and disappear once defeated. Blood's mentioned in dialogue, but not visually shown.


Sequel to 2016's Oceanhorn.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know Oceanhorn 2: Knights of the Lost Realm is an action fantasy role-playing game for the Apple Arcade. The game has mild combat viewed from a third-person perspective. Players control a nameless knight who stands against a rising evil threatening the world. He doesn't talk much, but his actions and deeds prove him to be dedicated to chivalrous behavior, helping those in need from aggressive forces. He works with his friends to combat monsters and human soldiers. They wield weapons including a sword, magical pistol, and a boomerang. Successful strikes result in flashes of light, and enemies burst into sparks and disappear once defeated. There's no blood or gore, though blood is referenced in dialogue.

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What's it about?

OCEANHORN 2: KNIGHTS OF THE LOST REALM is a prequel to Oceanhorn: Monster of the Uncharted Seas, though players won't need to know much about the original game in order to dive into this one. Knights of the Lost Realm puts players in the role of a young man who's about to become a knight, taking up a rare and sacred Caster Gun -- a magical pistol that can shoot pellets and spells -- as part of his oath to protect the land and its people. This pledge quickly gets put to the test when a dark lord named Mesmeroth commences an invasion with his dark army. Joined by a pair of pals -- a feisty pilot named Trin and a sarcastic robot called Gen, whose behavior players can direct via simple commands -- our hero sets out on a quest to explore the world and defeat the evil that threatens it. Real-time combat involves striking, dodging, and blocking, with strategy centering on learning enemy patterns and tells in order to avoid hits and find safe openings. Plenty of time is also spent investigating the world's nooks and crannies, searching for sparkling treasure and resources used to craft ammunition. Several areas also include puzzles that may encourage players to come up with novel ways to use their abilities, such as throwing a barrel to hit a switch that's just out of reach or using a fire spell to remove a wooden barrier.

Is it any good?

It's not going to replace The Legend of Zelda: Breath of the Wild in terms of scale, imagination, or beauty, but the fundamental elements of a decent RPG (role-playing game) are all here. Oceanhorn 2: Knights of the Lost Realm borrows heavily from a range of fantasy RPGs, providing us a colorful semi-open world which, if not original in look or concept, is nonetheless pleasant to view and explore. It's also easy to navigate and do what needs doing, thanks in part to some smart control assists, such as an auto-target lock feature when blocking and no need to tap to jump (your hero will automatically climb obstacles and leap between platforms simply by running up to them). It's better to play with a traditional gamepad than a touch screen, but the touch screen controls are wholly serviceable. And the adventure is expertly paced, frequently switching between battles, dungeon exploration, and time spent chatting with non-player characters, which makes it tough to get bored with one activity before it's time to move on to the next.

Where things start to get a little shaky are the puzzles. Don't expect much hand-holding when you get stuck. You'll need to think about how you can use your abilities in various ways and keep an eye out for objects to experiment with to overcome many of these contextual problems. There's also a noticeable lack of personality. Most of what players get up to will likely feel familiar, even bordering on pilfered, especially for fans of the genre. And while a couple of characters -- Gen, most notably -- are memorable, most are nondescript quest givers and background players you'll promptly forget the moment you walk away from them. Oceanhorn 2: Knights of the Lost Realm is competently constructed and a fun way to spend a half hour here and there, gradually progressing its simple story, but it's unlikely to suck in players the way the very best role-playing games do.

Talk to your kids about ...

  • Families can talk about screen time. Is Oceanhorn 2: Knights of the Lost Realm a game that can be satisfying played in shorter sessions while on the go? Does this increase or decrease your overall screen time?

  • What insights might be gained when you attempt to see the shades of gray that often exist between absolute right and wrong? Does this change how you see the game, or how you see other things in real life?

Game details

For kids who love role-playing games

Themes & Topics

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