This game has such a crazy and creative mashing-together of different influences -- Wagnerian operas, Norse mythology, just to name a few obvious ones -- that it's hard not to be sucked in by it. Deeper in, though, it's also not hard to see the ways this game is fairly conservative in what it is as a game. Although it doesn't add many new refinements or creativity to the usual run-and-jump-and-fight that an action-RPG game typically has, it does get points for effort. There are sizable skill trees with different magic spells and abilities to unlock. Additionally, the map system and world layout is creative for a two-dimensional action game: There are intricate levels with branching areas to explore, and each 2-D area actually exists as a sort of loop, meaning you're walking in circles everywhere you go and need to keep an eye out for different exits and entrances.
But the larger game itself also feels that way. There's a repetitive nature to the different systems within the game: Whether you're fighting enemies and big bosses, mixing potions, or scavenging for ingredients for recipes, the same actions seem to be required. So, ultimately, it all comes down to your appetite for combat, your appetite for thinking strategically for battle, and your literal appetite for harvesting ingredients. And while the game does deserve some love for its lush storybook visuals and stylized looks, it can't make up for how one-note the game can feel in extended sessions. Again, it all comes down to your appetites. This game has a lot of different elements in it, so Odin Sphere Leifthrasir is worth a look and a try. But don't come expecting something wholly unusual and wildly creative.