Parents' Guide to Onimusha: Warlords

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Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 15+

Classic samurai action with blood, gore, clunky gameplay.

Parents Need to Know

Why Age 15+?

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Parent and Kid Reviews

age 16+

Based on 1 parent review

What's It About?

ONIMUSHA: WARLORDS is a remastered version of a classic PlayStation 2 game that originally launched in 2001. Set in feudal Japan and featuring actual historical characters -- including the famous feudal lord Nobunaga Oda -- it reimagines the era as being overrun by demonic forces. Players take control of a warrior named Samanosuke Akechi, who uses his samurai training to do battle with these demons. He dons a special gauntlet that absorbs the souls of demons he defeats, which restore his health and can be used to upgrade weapons. The action's set on static painted backgrounds with fixed cameras that automatically change angles as the player moves through the environment. Players must battle demons as they move from room to room, collecting clues and items that will help them solve contextual puzzles and taking the opportunity to save progress at special shrines whenever possible. This updated version of the classic game isn't a remake, but rather a re-release that's been lightly polished for modern audiences, with enhanced character models and a few new options, such as the ability to turn off the English dubbing and listen to the original Japanese actors with subtitles.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

This is a fine example of what action gaming was like at the turn of the millennium, but whether it'll be interesting to anyone other than older players and game historians is up for debate. Many of Onimusha: Warlords' hallmarks -- the fixed camera, the simplistic weapon upgrading, the manual save points -- have evolved significantly over succeeding generations of hardware and software. People who've never played an Onimusha game before will probably become frustrated by suffering attacks from offscreen enemies they weren't aware were even there, or from realizing upon death that they haven't been saving as often as they should. And while there's a semblance of role-playing, the story's too shallow to be really compelling, and the character growth system too simple to satisfy.

All of this said, Onimusha: Warlords is likely to prove powerfully nostalgic for the right players. Its classic design -- which was inspired by Capcom's original Resident Evil games, landmarks in their own right -- will feel like slipping on a pair of comfy old shoes you've forgotten. And the small environments and linear path make for a surprisingly refreshing alternative to the enormous open-world action games currently popular. You definitely won't need to commit dozens upon dozens of hours to complete a playthrough. Plus, the action-oriented combat -- which involves a mix of strikes, well-timed blocks, and calculated risk-taking as you decide whether to take time to harvest some quickly evaporating souls or sacrifice them in order to eliminate remaining threats lurking nearby -- actually doesn't feel very dated at all. The controls are tight and the sense of power is apparent with each swipe, slash, and thrust. It can be a lot of fun. Playing Onimusha: Warlords is, in the end, a lot like watching a classic movie: Those who were around when it was originally released are much more likely to enjoy it than those who came along after.

Talk to Your Kids About ...

  • Families can talk about violence in the media. Is the impact of violence in Onimusha: Warlords affected by the older visuals, which aren't as intense as in more recent games? Do you think the way we view violence in media changes over time as our society and standards evolve?

  • When we help friends and strangers, do we tend to act out of a sense of sympathy/empathy, or simply because it's expected of us?

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