Game review by
Marcia Morgan, Common Sense Media
Overfall Game Poster Image
Deep, fun adventures, but story builder very complex.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Many quests offer different ways to complete goals. Heroes solve various problems through mixture of strategy, diplomacy. You may choose to talk your way out of a fight, possibly gain an ally. But unethical choices also direct storyline, reap rewards. 

Positive Role Models & Representations

Heroes are on a noble quest to save their king. Players encounter a plethora of races, personalities. Seemingly bad characters may come to your aid, teach you not to judge a book by its cover.

Ease of Play

Main game is a straightforward turn-based RPG, easy to pick up, play. On other hand, story builder is a little more complicated, especially for newcomers.


Characters fight with all kinds of fantasy weapons such as axes, swords. Lots of hacking and slashing but not much blood. Cartoonish style also helps keep things from feeling too intense.


Some text slightly suggestive. No way to know what user-created content might say in the text.

Drinking, Drugs & Smoking

Taverns show some patrons drinking, drunk. 

What parents need to know

Parents need to know that Overfall is a downloadable tactical fantasy role-playing game. Players try to survive as long as possible, traveling around a fantasy world and completing different short quests they encounter along the way. Players fight with all kinds of weapons and magic, but there's not much blood and the game's cartoony style keeps things light. It's also interesting that a lot of the quests can be completed without fighting. There's also a story builder in the game that lets players create their own quests to play. It's probably a little overwhelming for younger kids and newcomers, but it's a creative way to make new stories. It should be pointed out that because Overfall can make use of user-created content, there's a possibility that kids might come across some occasional bad language.

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What's it about?

In OVERFALL, players take a pair of heroes over the high seas and into new lands to seek out adventure, help those in need, and run around doing heroic sorts of deeds. Players will encounter all sorts of strange creatures and seedy rogues throughout the procedurally generated world. The goal is to survive as long as possible, building up experience and unlocking new features for future playthroughs. There's always something new to find in the game, thanks to the Story Builder. Here, players can use an intricate menu to bring their imagination to life by creating their own unique quests and adventures.

Is it any good?

Imagine for a second that the movie Groundhog Day was written by J.R.R. Tolkien, and you'll start to get an idea what to expect from Pera Games' debut role-playing game. In Overfall, you take your starting duo out into the wild and try to survive as long as possible while completing random quests you bump into along the way. Technically, you're supposed be searching for the world's missing immortal king, but you're going to die long before that. In fact, you're going to die a lot. But that's OK, because you're supposed to die a lot. Every time you start over, you carry over bits and pieces of what you earned. Maybe it's unlocking a new character class, maybe it's a new bit of shiny loot, or maybe it's a new idea on how to beat a particular quest. Whatever it is, it means the game gets a little easier and you gain a little progress every time you play. Sure, you have to start over each time your party dies, but the quests are so random and short, it never feels like starting fresh is a chore.

The game's Story Builder mode has endless potential and allows players to create and share encounters within the community. The provided tutorial file is less than intuitive and could be more in-depth for newcomers to this kind of feature. But the ability to create your own mini-stories within the game is one of the things that makes this such a unique game. Even though it feels like this mode could have used a little more work, fans of RPGs and tactical games will have fun with Overfall

Talk to your kids about ...

  • Families can talk about resolving conflict. What are some good ways to avoid a fight? How can talking offer other solutions?

  • Talk about storytelling. What types of stories would you want to create, and how does it feel to see those ideas come to life?

Game details

Our editors recommend

For kids who love adventure

Themes & Topics

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