A Lot or a Little?
What you will—and won't—find in this game.
Although protagonist routinely engages in reckless behavior, she has faith in herself, her abilities to do bold things.
Positive Role Models
Although ultimately vindicated for breaking, entering, the main character has left several loved ones stood up for other plans, panicking about her.
Ease of Play
Simple controls, but it will take a little time to get used to walking around by echolocation.
Violence & Scariness
The screen only goes dark, but there are gruesome sounds when the ghost finds, kills you.
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Sex, Romance & Nudity
Story suggests repeated sexual abuse against young girls.
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Parents Need to Know
Parents need to know that Perception is a downloadable first-person adventure game. The player assumes the role of Cassie, a blind woman navigating a mansion through echolocation. While it's a horror game that relies on stealth and patience, there's no violence shown, as the screen fades to black. Players will hear gruesome sounds if they are caught by a ghost that haunts this house. There are also some implied sexual abuse against young girls that previously lived in the mansion, which you uncover through your exploration of the darkened halls.
Is It Any Good?
This adventure tries to be something different with a blind protagonist, but there's too many hiccups that ruin the atmospheric experience. Perhaps the most interesting part of Perception is that since you're blind, you navigate the world through sonar by tapping a cane -- the result of which is a ripple of silhouettes illuminating the darkness you'd see otherwise. Some might take issue with a handicap being exploited for a game mechanic, but there's no denying it being both unusual and a surefire way to ratchet up the suspense.
Ultimately, that's where Perception falls down: As a game intended to be tense and unpredictable, screwing up is both not really possible and at worst a minor inconvenience. When you get deeper into the game, the mansion's ghost will stalk you -- the more noise you make (which you have to do, in order to see and walk around), the more on your heels the ghost will be. You can hide only in certain locations, like closets, but even when you get caught, you're brought back to the foyer and pick up where you left off. On top of this, right out of the gate you have the ability to triangulate or "see" where you're supposed to go at any given moment via a sixth sense -- your next destination will glow and the camera will shift to point you in the right direction. The end result is, even though the game tries to disempower you as a blind person, you always know where to go and can keep plodding forward regardless of what happens. The rest in between is fairly mundane (poking around for items that have lock combinations written on them), essentially turning into a non-scary stroll through a dark house.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.