A Lot or a Little?
What you will—and won't—find in this game.
The story, which concerns a prince attempting to save a kingdom from an ancient magic, depicts a battle between good and evil, with the player's character clearly on the side of good. However, the fighting is somewhat sensationalized, and there is a lot of it.
Positive Role Models
The Prince is undeniably noble and has only good intentions that involve saving his brother, restoring the kingdom, and ensuring the people are free from military tyranny. That said, he relies on his sword to solve many of his problems and is nearly constantly engaged in dangerous acrobatics that no one in the real world should ever try.
Ease of Play
The platforming action is designed to keep players from making unintended mistakes, and you can usually rewind time to undo any accidents. Fighting is a little more tricky, but still easy to conquer on lower difficulty settings. It ought not to take long for most players to get the hang of things, regardless of their level of experience with the franchise.
Violence & Scariness
Players fight a smattering of humans and countless magical creatures using swords, kicks, punches, shoves, and magic. Enemies can be tossed over ledges, thrown up against walls, and defeated using special finishing moves such as deep stabs and slow motion slashes, though no blood or gore is ever depicted. Defeated foes can be heard grunting and yelping in pain.
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Products & Purchases
This game is part of a long-running franchise and is loosely connected with the Prince of Persia film.
Parents Need to Know
Parents need to know that Prince of Persia: The Forgotten Sands is an action game that involves frequent battles against humans and fantastical creatures, all clearly evil. The game's protagonist uses his sword, fists, and magic to stylishly carve his way through as many as 50 enemies at once, though there is never any blood or gore. When not in combat, players will engage in clever and relatively innocuous environmental puzzles and platforming challenges, which involve lots of climbing, leaping, and machinery manipulation.
Is It Any Good?
After what appeared to be a reboot of the franchise with 2008's artsy and unexpected Prince of Persia, Ubisoft's developers have gone back to basics, providing us with a Prince whose background and abilities should prove much more familiar to fans of this series, many of whom expressed their dislike of the franchise's new direction. It's both a blessing and a curse.
The good news is that it feels like slipping on a pair of comfortable shoes. The Prince controls marvellously well, and leaping around carefully designed rooms filled with platforms, swinging bars, and traps is as much fun as it's ever been. The bad news is that there's a distinct feeling that we've done a lot of this before. The new magical powers help freshen things up a bit -- it's quite fun to swallow up enemies in a sandstorm and freeze water so we can climb it -- and tweaks to the Prince's acrobatics make his movements as smooth as ever, but don't expect to be blown away with new features. It's all been expertly conceived and executed, it's just not particularly original.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.