Rain World

Game review by David Wolinsky, Common Sense Media
Rain World Poster Image

Common Sense says

age 7+

Lost potential in an obtuse, coy adventure.

Parents say

age 10+

Based on 1 review

Kids say

age 9+

Based on 5 reviews

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Community Reviews

age 10+

The expert review doesn't do justice to this game

I'm not sure if the reviewer (David Wolinsky) has actually played the game from start to finish, but many of the negative points brought up are outright false or omit information. 1) The game *does* have a story which encourages exploration: the main character (slugcat) has to find its family. You can also gain access to "lore items" in order to know the world's background story, but even without those items, the game has enough environmental storytelling so the players get an overall idea of what's going on, as long as they've paid attention. 2) You *can* hibernate without eating food by holding down the Down key while you're in a shelter. You can also simply wait in the shelter until it closes automatically due to the rain; Slugcat will immediately hibernate afterwards, belly-filled or not. 3) The game makes it clear at the beginning tutorial that you *need* to hibernate in order to survive, unless you skipped the tutorial by not following the Yellow guide, which would be the player's fault as the game makes it obvious it is trying to teach you and help you. Every time you leave a shelter to explore the world, a deadly rain comes after 10-15 minutes, and the only place where it doesn't rain and where you can hibernate are shelters, so you need to find one and sleep so you can wait until the rain ends and you can get out to explore again. 4) There's no such thing as hibernation level, it's called Karma, and it's gained upon successfully hibernating and lost upon death. You will not lose Karma if you don't die. If you eat the flower that appears in a place where you died, you will not lose Karma if you die again (only lasts for one death); it serves no other purpose than that. It is not a flag, nor it is needed to eat these flowers if you never die. There's no way to lose "hours of progress" in this game, because it always saves automatically when you hibernate -which you need to do every 10-15 minutes before the rain comes-. And if you lose progress because you died and lost plenty of Karma, you can easily gain it back by hibernating and stopping dying so often. Regarding the review itself, it seems to be complaining about how the game doesn't hold your hand, but this is exactly one of the main appeals of the game. It only teaches you the basics, but it expects the player to learn most mechanics on their own, including the protagonist's movements and what certain items do. It rewards exploring and experimenting. You're free to roam the world as you wish, but there are still hints of where you should go in order to progress, as the Yellow creature of the tutorial will show you where to go, and a curious player will follow those hints as they may lead to the protagonist's family. Rain World is an excellent game, but you have to play it with a very specific mindset in order to fully enjoy it. Your character doesn't get stronger, instead you as a player get better at using the tools at your disposal. If you're looking for a survival experience in an atmospheric world full of challenges and implied spiritual themes, then this is the game for you.

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