Rainbow Moon

Game review by
David Chapman, Common Sense Media
Rainbow Moon Game Poster Image
Difficult, classic role-playing game tests patience, skills.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Teaches to help others in need, work together as a team to overcome obstacles; usual good-vs.-evil confrontations.

Positive Role Models & Representations

Baldren is a reluctant hero, realizing his part in troubles facing world he's stranded in, working to correct things while helping however he can. Other party members have their own stories, characteristics, but still follow a heroic path.

Ease of Play

Lots of menus, commands to navigate, but game does a pretty good job of explaining things. Combat takes a little getting used to as well, but since it's turn-based, player has plenty of time to think over next moves.

Violence

Combat central to gameplay, with players fighting monsters, more human opponents in fantasy combat with swords, axes, other medieval weaponry. While violence regularly happens, characters are cartoonish in nature, there's no blood, gore. Defeated characters sparkle, flash before vanishing.

Sex
Language

Mild language in parts of game's dialogue.

Consumerism

Supports cross-platform saves across PS3, Vita, PS4, but not cross-buy support. This means players must buy individual copies of game for each system to take advantage of this feature.

Drinking, Drugs & Smoking

Some references to drinking alcohol in dialogue of certain characters.

What parents need to know

Parents need to know that Rainbow Moon is a downloadable fantasy role-playing game with a heavy focus on medieval "swords and sorcery" style. Combat is a core part of gameplay, though the violence is toned down and doesn't feature any explicit gore or blood. The dialogue between characters occasionally features references to drinking and alcohol, as well some mild language parents of young children might find offensive. Parents should also be aware that the game requires a hefty bit of menu navigation and item and skill management, which might overwhelm younger players.

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What's it about?

In RAINBOW MOON, the mighty adventurer Baldren sets out to duel against his rival, Namoris, but he doesn't realize he's walking into a trap until he's ambushed and forced into a mystical portal to another realm. Waking in a world not his own, Baldren discovers that evil creatures have also poured out from the portal, threatening the people in this new land. Now it's up to Baldren to seek out allies, drive back the dark forces, defeat his nemesis, and hopefully return to his own world while saving this one.

Is it any good?

While the gaming world and all its genres have seen plenty of evolution over the years, sometimes it's refreshing to see something new follow a nostalgic formula. Rainbow Moon is an RPG that takes its cue from the classic hard-core role-playing games of days gone by. Players have to grind their way through dungeons, mobs, and side quests galore to build up their heroes and chip away at the story's more than 40 hours' worth of gameplay. It's a challenge, to say the least. It's even more difficult depending on the settings the player chooses at the start. Newcomers can get a jumpstart by choosing to begin the adventure with some starting equipment and cash to buy new items, while RPG veterans can crank up the difficulty and go charging into the story with little more than the shirts on their backs.

Patience is a virtue with a game like Rainbow Moon. When grinding is so important to making progress, there's a precarious balance between challenge and frustration. For the most part, the game manages to maintain that balance well. With all the available tweaks to weapons, armor, and character skills available, there's enough character management involved to break up the monotony of battle. That's not to say there aren't moments when events plod along and it feels like you're stuck in a loop. But then, just before you're ready to give up completely, you'll finish a battle with just enough cash to buy that one particular sword you've wanted or earn enough XP to go up one extra level, and suddenly it feels like you've broken through and genuinely earned your hero status.

Talk to your kids about ...

  • Families can talk about violence in gaming. Does it make a difference that players can avoid many confrontations if doing so prevents character growth? Is this a positive message to teach regarding conflict?

  • Talk about teamwork. How can people of various backgrounds and skills work together to overcome obstacles and accomplish goals?

Game details

Themes & Topics

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For kids who love role-playing games

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