Reader Rabbit 2nd Grade
What parents need to know
Parents Need to Know
Parents need to know that Reader Rabbit 2nd Grade features a lot of solid second-grade curriculum lessons embedded within an adventure game. Kids younger than second grade can play as well, thanks to the three difficulty levels available. If younger kids have difficulty with the controls, try reducing your Wii remote's sensitivity via the console's "Wii Options" menu. Be aware that the game's storyline does have some not-so-scary villains in the form of the pirate rats. The most violent thing the pi-rats do is hit people with blobs of cheese.
What's it about?
In READER RABBIT 2ND GRADE, the titular hare and his lion friend Sam are blasted with cheese balls and knocked from their flying \"dreamship\" by the wicked pirate rats (or pi-rats) who are out to steal Reader's magical vessel. The heroes are caught by a monkey scientist who offers to help get them back to their ship if they can help him fix his hovercraft (which has been covered in gooey cheese). Reader and Sam embark on an adventure to collect the items they need to fix the hovercraft. Along the way, they'll play mini-games that include putting antonyms together, piecing together mathematical equations, and identifying the parts of various insects.
Is it any good?
Reader Rabbit 2nd Grade features educational mini-games (not always the biggest draw for kids) presented in a fun, cartoon-like manner, complete with fully animated scenes and original songs. The package goes a long way toward making the experience a truly fun one for kids, and not seeming like homework or test prep.
The three difficulty levels cover a lot of ground, so younger kids can definitely play as well (even if they might find the precision-pointing of the Wii remote more of a challenge than their older counterparts). All in all, this is a solid package.
Families can talk about...
Families can talk about the educational lessons in the game. Do the lessons here match those you're learning in school? Do you think the games here can serve as good practice for school?
Families can also discuss how to make the best use of an educational video game like this. How often should a child be a allowed to play explicitly educational games? More often than entertainment-only games?