A Lot or a Little?
What you will—and won't—find in this game.
Mild anti-corporate sentiments throughout. Suggests egoism, profits are enough to lead executives to make unethical decisions. Glamorizes violence but promotes logical thought as a means to solve many problems.
Positive Role Models
The two main characters cooperate well with one another, slowly come to trust, rely on each other. They use violence but only to defend themselves from monsters that mean them harm.
Ease of Play
May take some players a bit of experimentation with various control options to find an interface they're comfortable with. Trio of difficulty settings provide suitable challenge for everyone from rookies to veterans.
Violence & Scariness
Humans shoot zombies, mutated biological experiments with guns, grenade launchers. They can also throw Molotov cocktails to burn them, use a short knife to stab at them. Hits result in sprays of blood. Heads sometimes disintegrate into a gory red mess. Dead bodies are left sprawling on the floor, can be seen draped over furniture. Human characters groan, limp when they become injured.
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Occasional mild language, including "hell," "damn."
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Products & Purchases
Latest installment in popular franchise, which covers merchandise, games, books, movies, more.
Drinking, Drugs & Smoking
Wine, beer bottles present in some scenes, but no characters drink.
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Parents Need to Know
Parents need to know that Resident Evil Zero HD Remaster is a visually upgraded version of a game that originally launched in 2002. It's focused on two people -- a field medic and a military convict -- forced to defend themselves from a variety of zombies and mutated monsters created by an evil corporation. Play involves a mix of contextual puzzles and graphic combat in which players use handguns, shotguns, and grenade launchers to destroy their non-human attackers. Expect large splashes of blood, exploding heads, and dead bodies littering the ground. Text includes some minor profanity, including the words "hell" and "damn."
Is It Any Good?
This survival horror title was never among the most popular games in the series, but it was one of the final entries to follow the formula established in the original game. That means the camera is fixed, players need to stop and pivot to aim and shoot, inventory space is extremely limited, and the focus is more on puzzles than action. It doesn't quite give rise to the same sort of nostalgia as the original Resident Evil, but it has enough of the same ingredients that it should intrigue players who wished recent entries in Capcom's survival horror franchise were a little more like those that came before.
There are reasons, though, why Zero never enjoyed the popularity of its predecessors. One of them is the lack of storage containers where players can keep -- and later retrieve -- excess items, such as ammunition and weapons. Without these boxes, players end up frequently backtracking to fetch items they left in previous areas. Plus, Zero relies on a teamwork system that requires players to constantly switch between the two lead characters. It's fine most of the time but can become frustrating -- especially when the heroes are separated and need to swap a key item or during puzzles in which each performs a specific and repetitive task. But even with these problems, Zero should prove a minor treat for anyone longing for a truly retro Resident Evil adventure.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.