Parents' Guide to

RimWorld Console Edition

By David Chapman, Common Sense Media Reviewer

age 16+

Steep learning curve still makes for quirky storytelling.

RimWorld Console Edition packshot

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 15+

Based on 1 parent review

age 15+

An absolute masterpiece!

Rimworld is not one of the best games I have ever played. It is THE best game I have ever played. It is absurdly fun to get good at. It is absurdly fun to play once you've gotten good at it. It is absurdly fun to cheat your butt off with the built-in dev console that can be activated in the options menu. It's just absurdly fun no matter who you are or what you're doing. ` Let's talk about the game itself. You begin by picking a scenario, which determines things like how many colonists and research you start with, what faction you're considered to be in, and what research you start with. In addition to the game's starter scenarios, you can make your own with the scenario editor, download them off the Steam Workshop, and receive them as part of other mods. After that, you pick your storyteller, an AI which decides when you get raided, when you get raided, and whether you get raided by pirates or manhunting squirrels with space rabies. Then, you generate your world with a seed and some easy-to-understand settings. Then you pick the tile of the world where you start. ` After that, you're off to the races, and you get an immense amount of freedom as to what that means. Want to make a group of pig people who breed turtles and sell them for profit? You can do that. Want to make a coalition of women with fox ears and tails who sacrifice people to their blood god in order to gain more tails and become stronger? You can do that. Want to make a simplistic farm with just a man and a dog growing corn to sell and eat that eventually grows into a village of 30 vampires with laser miniguns? You can do that. ` Now, I need to add a pretty big asterisk to that statement. See, in regular Rimworld, the thing you'll get if you just buy the base game, none of those are possible. If you want to do those things, you'll need mods and DLC. I know I'm just supposed to be reviewing the base game that's on consoles, but I have been referring to the modded game on PC because it is so much better. If you want to get Rimworld, make sure you buy it on a computer using the software known as Steam or get it on a Steam Deck. This will allow you access to the Steam Workshop, where you can obtain mods and scenarios with just one click of the green Subscribe button. Not to mention the game's DLCs that add massive amounts of content. I would recommend having your child check with you before installing mods so you can view the mod's page and confirm it will be okay. ` I also need to add an asterisk to that statement, because installing 200-ish mods before getting even 1 hour of playtime is a massive mistake. Learn the game with no mods and DLC first, then start installing small mods, then work up to big things like Save Our Ship 2. ` I've tried to focus this review on the features and smaller details which don't appear in other reviews that I feel are important to mention. I have run out of small details to talk about. See ya!

This title has:

Educational value
Too much violence
Too much drinking/drugs/smoking

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (5 ):

There's a supposed curse that goes, "May you live in interesting times." That also seems to be the foundation on which each playthrough of RimWorld is built. While the gameplay might be that of a city building simulator, the game bills itself as more of an interactive story generator. At the start of each game, players pick one of three different "Storytellers," which are responsible for how, when, and which random events will take place to shake up your colony. One eases players into the experience by spacing things out over a gradual progression, while another is chaos incarnate, tossing anything and everything at you at any given time. No matter which you go with though, each is designed to keep you from getting complacent in your colony life. And thanks to the procedurally generated content of both the planet and the Storyteller's plot twists, no two games of RimWorld ever play the same. One colony might evolve into a technological paradise filled with innovations and marvels, only for the next to collapse quickly into apocalyptic anarchy with colonists harvesting organs and feasting on each other's bones.

RimWorld isn't for the faint of heart, both in terms of gameplay and in content. This is a complicated mix of menus and micromanagement. Often, players will need to go three or four menus deep just to issue a basic command to one of the colonists. Plus, there's an insane amount of statistics and actions to constantly monitor and manipulate, ranging from colonists' mental and physical states to food and resource management to technological upgrades and defensive capabilities and more. It's overwhelming even in the calmest parts before the inevitable storm. While it's nice that players can control time, pausing the world long enough to navigate through everything and speeding things up to witness the results, it's still a lot to take in. Not to mention that overlooking even the slightest thing could result in catastrophic consequences down the road. Still, even when things go horribly wrong, RimWorld's story generation makes for an interesting and entertaining (if not occasionally frustrating) tale to watch unfold.

Game Details

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