Rogue Wizards

Game review by
Marcia Morgan, Common Sense Media
Rogue Wizards Game Poster Image
Dungeon-crawling adventure is slightly unbalanced but fun.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Even those looked at as outcasts can have potential to be great, represent greatest chance to defeat a looming evil; shows that everyone has value, potential. 

Positive Role Models & Representations

Players are pretty heroic, diving into unknown, fighting against evil forces to rescue their allies, saving world from impending doom. 

Ease of Play

Simple controls; easy to learn; needs a tutorial.

Violence & Scariness

Players use swords, bows, wands, spells to fight monsters. There's no blood, gore, penalty for dying. Players simply return to town when defeated; pets return to inn to heal; companions reappear in battle a few minutes after being defeated. 

Language
Consumerism

What parents need to know

Parents need to know that Rogue Wizards is a downloadable dungeon-crawling role-playing game. The game's point-and-click controls and turn-based combat are easy to pick up and play, but the lack of a proper tutorial might require a little effort from newcomers. Players regularly fight against monsters, but the violence is minimal and cartoonish, without blood or gore. Otherwise, there's no inappropriate content in the game.

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What's it about?

In ROGUE WIZARDS, players take on the role of a Banlit, unaware of your magical potential until you find a mysterious scroll. With the help of friendly townspeople to guide you, along with lots of positive reinforcement, you embark on a quest to stop an evil wizard. Your goal is to gather an army in your hidden town to stop Hosperak, close the dangerous rifts, and make peace with the six elemental realms. You'll also collect treasures, master magic, solve puzzles, and rid randomly generated dungeons of the monsters invading through the rifts. 

Is it any good?

Rogue Wizards is a really good dungeon-crawling adventure, with a very cute style. Game length is balanced, in that there's plenty to do but it's never a chore. The opening does sort of drop you into the action without much of an explanation of how, why, or what to do, but over time you start to piece everything together.

Getting through the game's dungeons can be a bit of a grind, which is fairly typical for this type of game. But if you're the kind of person who wants to dig in and leave no stone unturned, then you'll have a blast trying to squeeze every last bit of XP by finding every treasure and defeating every monster. There are times that the game feels a little unbalanced, though. Some enemies are a cinch to defeat, while others feel nearly impossible to get past. And since some of the bosses warp all over the map during the turn-based battles, you can spend a large chunk of time just trying to chase them down. This isn't a huge problem if you come into the fight prepared with a good arsenal of spells and a little bit of strategy, but sometimes that's a lot easier said than done. 

Talk to your kids about ...

  • Families can talk about issues of violence in video games. How does cartoonish violence in games such as Rogue Wizards compare to the violence in other fantasy games? Does it make the fighting more acceptable?

  • Talk about living up to your potential. What are some of the ways to encourage children to reach their fullest potential? How can living up to that potential help to overcome obstacles?

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