Parents' Guide to

Rune II

By David Chapman, Common Sense Media Reviewer

age 16+

Buggy, outdated sequel makes you root for Ragnarok.

Game Windows 2019
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It's been nearly two decades since players went on a quest to defeat Loki and put a stop to the apocalyptic events of Ragnarok, and maybe it should've stayed in the past. While Rune II is technically meant to follow up on the events of the original, the game actually serves as more of a reboot. In fact, most of the events of the first game seem relatively pointless and easily ignored. That would be a bit of a disappointment, if not for the fact that the story this time around also seems to have the same issues. Most of the lore is just meant as gameplay hints, and what little plot that's actually there is a convoluted mess that makes little sense.

The gameplay in Rune II doesn't fare too much better than its story. This is a sequel that's technically been in the works for nearly two decades, and yet it still looks like something that was released in the same circa-2000 timeframe as the original. At one point, what was meant to be a snowstorm looked more like bad television reception. Aside from dated graphics, technical glitches also plague the experience. Oftentimes after killing an enemy, its body falls to the ground and spasms non-stop. Collision detection isn't the best either, as it's possible for characters to get stuck in the environment, which can make you feel almost sorry as you hack away at that foe trying to charge you who somehow got stuck merged into a tree. At that point, much like with the rest of the game, you just feel like putting it out of its misery.

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