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ScourgeBringer
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Pixelated post-apocalyptic action offers steep challenge.
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ScourgeBringer
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What’s It About?
SCOURGEBRINGER is a fast-paced, post-apocalyptic arcade style action game that pits players against the hordes of mutated creatures and lethal hazards that populate the levels of an ancient artifact. No one knows where the ScourgeBringer came from or even how long ago it first appeared. The only thing that the remaining members of humanity knows is the destruction it continues to leave in its wake. For generations, warriors and explorers alike have attempted to breach the ScourgeBringer and learn its secrets, but none have ever returned. Now destiny has chosen the warrior Kyrha to challenge the power of the ScourgeBringer. Armed with a mystic sword fueled by the blood of her enemies and joined by her automated drone sidekick, BLAST.32, Kyrha must navigate through the ever-changing chambers of the ScourgeBringer, fighting off its Guardians and its Judges in an effort to shut down its devastating power once and for all.
Is It Any Good?
There's recently been a resurgence in popularity of old school, retro-styled action games that can challenge the skills and reflexes of even the best gamers. ScourgeBringer isn't just the latest game to follow this formula, it's also one of the best, scratching almost every itch fans of the genre have been craving. For starters, this is a difficult game and players are going to die … a lot. If this was in an arcade, it would have an insatiable appetite for quarters. And with its randomly generated maps, each new life means starting a chapter fresh with new surprises around every corner. Thankfully, the developers decided to have a little mercy on players, offering options in the Settings to adjust everything from the reducing the enemies' rate of fire or overall game speed to increasing the player's life or even making them totally invulnerable. Admittedly, this last option is a bit of a cop out and will disable achievements, but it's also a nice way for newer players to acclimate themselves to the overall pace of the game before trying it out on the default settings.
ScourgeBringer's story is a bit clichéd, but it does provide at least a bit of motivation for players to be hacking and slashing their way through the ancient structure. Just don't try to make sense of everything, as there's a lot of the plot that feels like its missing. What it lacks in story, though, it more than makes up for in style. Its bright colors and pixelated style feel perfectly suited to the classic gameplay. If there's one real flaw to be found, it's that it can get quite repetitive in longer sessions. This is especially true when facing down some of the more challenging bosses. After all, losing a life means restarting the chapter and working your way all the way back to where you were, only to get knocked out again and starting the cycle over. It does make for a real sense of accomplishment when players advance deeper, but it can be frustrating and maddening in the long stints between successes.
Talk to Your Kids About ...
Families can talk about difficulty in video games. Do kids tend to prefer a more casual game or more of a "hardcore" challenge? What are some ways that games can provide an adequate challenge to gamers without becoming so difficult they end up being more frustrating than fun?
How can different art styles affect the impact of the content in gaming? Does the pixelated, colorful style of a game like ScourgeBringer reduce the impact of any onscreen violence? Does its retro appearance appeal to older gamers' sense of nostalgia?
Game Details
- Platforms: Linux , Mac , Nintendo Switch , Windows , Xbox One , Xbox Series X/S
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Dear Villagers
- Release date: October 21, 2020
- Genre: Action/Adventure
- Topics: Magic and Fantasy , Monsters, Ghosts, and Vampires , Robots
- ESRB rating: T for Fantasy Violence, Mild Blood, Language
- Last updated: October 21, 2020
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