Parents' Guide to

Sekiro: Shadows Die Twice

By Chad Sapieha, Common Sense Media Reviewer

age 16+

Wildly difficult ninja game doubles down on bloody combat.

Sekiro: Shadows Die Twice Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 12+

Based on 9 parent reviews

age 9+
The game is absolutely incredible. I think it is appropriate for ages 9 and up. There isn’t any profanity and there isn’t much blood
age 10+

This title has:

Great messages
Great role models

Is It Any Good?

Our review:
Parents say (9):
Kids say (22):

This one's not for the easily frustrated: It's among the most demanding but rewarding action games you're likely to find. Even minion-like enemies in Sekiro: Shadows Die Twice are extremely powerful, capable of killing Sekiro in just a few swift moves. And both bosses and mid-bosses can be gruelingly challenging, capable of stumping even veteran players for hours. What's more, if you fall in combat, you permanently lose half of your accumulated experience and money, with only a slight and random chance of receiving something called "unseen aid" that prevents the loss. This forces players to be extremely cautious in how they explore the world and approach enemies, and also practice and perfect Sekiro's growing arsenal of ninja abilities. Understanding how to properly identify enemy attacks and then dodge, block, and counter them is absolutely vital, and it can take a long time to develop this comprehension. An undying stranger who graciously offers his unkillable body for Sekiro to use in training helps, but most of the time players will need to practice with -- and repeatedly die at the hands of -- the foes they need to kill.

All of this said, once you begin to find a groove and feel confident in your abilities, you'll start feeling like a true ninja. Making Sekiro gracefully grapple his way through tree branches and rooftops before landing softly behind a group of enemies to stealthily eliminate them one by one is extremely gratifying. Finally working out a viable strategy to deal with a particularly challenging boss -- and potentially receiving a rare and valuable item, such as a seed that magically refills the life-giving gourd Sekiro carries with him one extra time -- can make all the effort seem worthwhile. And the world itself is a pleasure to explore. It's filled with hidden mountain paths that require skilled traversal and lead to beautiful locations and unexpected treasures. The game is sometimes at its best during these quieter moments, which can feel like a reward for having survived a brutal battle. Much like From Software's other games, including Bloodborne and the Dark Souls series, Sekiro: Shadows Die Twice has a peculiar taste that many players will never acquire, but those who take to it are likely to savor the experience.

Game Details

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