Parents' Guide to Shadows: Awakening

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Unique role-swapping tale limited by bugs, skill management.

Parents Need to Know

Why Age 14+?

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Parent and Kid Reviews

What's It About?

SHADOWS: AWAKENING is the latest chapter in the Heretic Kingdoms saga, retelling the events of 2014's Shadows: Heretic Kingdoms. It's combined with new, expanded story elements to continue the adventure, completing the epic tale of heroes and demons and the fate of humanity. You're a Devourer, a demonic entity that eats the souls of others, giving them substance once again in the mortal plane as your puppets. After being summoned by a mysterious mage, you find yourself bound to the soul of a long dead hero tasked with defeating a looming danger that threatens to wipe out all of humanity. Faced with a common threat, you must build enough power to eradicate your foes in both the mortal plane and the Shadow Realm. But who's the real puppet master pulling the strings? Is it you, the Devourer, with the power of all those souls at your disposal? Is it the heroic souls, gradually gaining influence and bringing a sliver of light to your dark nature? Or could someone else be responsible, making you all pawns in their own secret game?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This unique role-playing game (RPG) has a clever plot twist, but the bugs and character management keep it from excelling. Usually, demons and heroes fall on different sides of the battlefield, but opposites attract in Shadows: Awakening. The game's main hook is the symbiotic relationship between the player's Devourer and the heroes it's bound to. You navigate two worlds simultaneously, swapping back and forth at will between the mortal and shadow worlds. Because of the supernatural nature of the Shadow Realm and how time's warped within it, things like collapsed walls or bridges will exist in one plane but not the other. Also, swinging platforms and hazards may be frozen in place. It's an interesting gameplay mechanic for solving puzzles, exploring the world, and even fighting enemies. Some creatures, for example, exist in both worlds, but can only be hurt in one after shattering their protection in the other.

Switching worlds is only half the story, though, as the Devourer consumes other souls throughout the game, adding new "puppets" to its collection and more characters to the available party. With all these extras, though, comes lots of additional character management. Managing armor and weapons, items, character stats, and more can get overwhelming for one character. Now multiply that by at least four characters at any given time, and it's easy to spend as much time in the character screens as fighting enemies. It feels clunky, especially compared to the more fluid action, where swapping worlds and characters feels smooth and organic. That's not to say there couldn't be more polish in the action part of the game, though. Random glitches occasionally popped up, like floating critters (rats, bugs, etc.) or stubborn targeting issues, but these were more a minor nuisance than a major frustration. If you're willing to invest the time into the game, Shadows: Awakening can wind up being a surprisingly entertaining and unique adventure worth checking out.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Shadows: Awakening affected by the unrealistic events of the game? Would it seem more graphic if the story was grounded in more realistic action?

  • When playing roles in games, do you traditionally follow the "good" or "evil" path? What's the draw for each and how do these choices provide insight or escape?

Game Details

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