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Silver Chains

Game review by
David Chapman, Common Sense Media
Silver Chains Game Poster Image
You're the prey in adventure's haunting hunt for truth.

Parents say

age 13+
Based on 1 review

Kids say

age 2+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Players are trying to escape the mansion with their lives, while trying to find an understanding as to how they got there and why forces don't want them to leave. Solving the mystery is mainly a way to stay alive.

Positive Role Models & Representations

The protagonist, Peter, doesn't have much of an identity because he's meant to represent the player as much as possible. The story unfolds in front of him, but he's learning and experiencing everything just as the player does. The motivations of the mansions other … inhabitants … slowly comes to light to tell the tale, but not to deliver any moral.

Ease of Play

Gameplay is mainly split between exploring the mansion for clues and key items and running and hiding from the dark forces chasing you down. There are a lot of puzzle elements to solve and clues to discover in order to progress, but the main difficulty comes in not getting caught while you do.

Violence

Players don't go on the offensive, but that doesn't mean that other forces aren't able to attack and kill the player. There are scenes of blood and gore, as well as disturbing imagery all meant to build the sense of horror and dread.

Sex
Language

Some mild swearing occasionally pops up either in Peter's commentary to himself or in the various notes and clues left behind.

Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Silver Chains is a first-person horror adventure game available for download on Windows-based PCs. Players explore a ghost filled mansion, running and hiding from supernatural creatures while searching for an escape and discovering clues to the past that cause the mansion's current state. The game relies heavily on atmospheric horror, which includes some disturbing imagery and sounds, as well as occasional use of blood or gore with some of the house's ghostly residents. It also includes some mild profanity in its dialogue and written into diary entries discovered throughout the story.

User Reviews

  • Parents say
  • Kids say
Adult Written bySam Marrick August 14, 2019

Just another generic walking+jump scare (TM) game

You walk around a drab house for 2 hours with mediocre/easy "puzzles", predictable jump scares, and occassionally run and hide from scripted monster a... Continue reading
Kid, 0 years old August 17, 2019

Spooky!

Kids behave when they are scared!

What's it about?

SILVER CHAINS takes players on a disturbing supernatural mystery and challenges them to survive the experience. The story begins with the protagonist, Peter, regaining consciousness after slamming his car into a tree on a storm-filled night. With no memory of where he was going or how he ended up here, Peter struggles to make his way to a nearby mansion for help before passing out at its front door. Waking once more, Peter discovers he's been brought inside the mansion, though he seems to be the only living soul inside the house. But being the only "living" soul doesn't necessarily mean Peter is alone here. In fact, this "abandoned" mansion is filled with supernatural presences, as ghosts lurk behind the doors and sinister forces stalk the hallways. If Peter has any hope of escaping to see the sun rise, he'll need to explore the house and discover what dark secrets it holds. But as Peter begins to learn that this might not be his first time in these haunted hallways, he can't help but wonder if some secrets are best left hidden and undisturbed.

Is it any good?

Instead of tilting the odds in your favor with loads of weapons to fend off evil, this game leans towards the "fight or flight" spectrum, forcing players to run and hide from what's lurking in the shadows. Silver Chains is about more than just hiding in closets and cabinets. To survive, you'll need to piece together its mysterious past and the role you might have played in it. You've got to explore every nook and cranny of this creepy old house, searching out diary pages, photographs, and other clues while solving various puzzles to access new areas and fill in more holes to the underlying story. This element makes the game feel more like a classic mystery than a horror story … right up until you hear that music that sends goosebumps up and down your spine. And when the ghost of a dead child starts pointing for you to hide, you should probably listen. That's your cue that Mother is coming.

Silver Chains does a phenomenal job of building its atmosphere. You never quite know what to expect or what's lurking around the corner. It's not just a series of jump scares strung together, but it's a truly chilling build up. The mansion has an amazing level of detail and feels like it has a life of its own. If you weren't constantly in fear for your life, you could easily get lost in admiration for this house of horrors. Admittedly, there are some times that level of detail gets glossed over, such as those fleeting moments when you catch a glimpse of Mother searching the halls for your presence. Though the creature itself is straight out of your nightmares, it moves with all the grace of a wooden puppet. The animations are stiff and almost comedic, more like a cheap Halloween prop than a supernatural boogeyman. Of course, that doesn't make it any less scary when you're hiding out, listening to its haunting voice and heavy footsteps, just waiting for the coast to finally be clear. Silver Chains sets itself apart from the B-movie feel of many survival horror games with a mystery that you can't help but want to solve while set in a terrifying house you can't wait to escape.

Talk to your kids about ...

  • Families can talk about violence in gaming. Is the impact of the violence in Silver Chains affected by the fact that players can't take an active role in the violence that occurs in the game? Is the intensity of the violence affected by the fact that players run and hide from the events happening around them?

  • What is it about horror movies, games, etc. that makes them popular? Why do we like to be scared (in controlled environments)?

Game details

Themes & Topics

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