SOCOM U.S. Navy SEALs: Confrontation
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
Foul-mouthed players & glitches spoil shooter.

A Lot or a Little?
What you will—and won't—find in this game.
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Based on 2 parent reviews
The ESRB really doesn’t know what they’re doing.
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WHAT OVERPROTECTIVE PARENTS WHO FOLLOW ESRB NEED TO KNOW
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What’s It About?
The most popular feature in Sony's SOCOM: U.S Navy SEALs games has always been online team-based combat, so it should come as little surprise that SOCOM U.S. NAVY SEALS: CONFRONTATION, the latest entry in Sony's popular third-person, military-themed shooter franchise, eschews solo campaign play altogether in favor of focused, beefed up online functionality. The game features matches that accommodate up to 32 players, has seven distinct game modes each with its own unique objective (rescuing hostages, demolishing targets, controlling specific areas, etc.), proffers plenty maps both new and old, and provides matchmaker control over a broad range of game variables, ranging from time of day to teammate target awareness.
Longtime fans of the franchise will find much to like about Confrontation's expanded online offering. Players can now completely customize their avatars, choosing not just armor and equipment that will noticeably impact a player's mobility and durability, but also weapons, attachments, and gear. The game also provides simple and efficient options for creating clans (video game jargon for permanent teams that players can join), confers a wide variety of awards and trophies for proving your combat skills in various ways, and tracks and ranks a long list of battle statistics. What's more, players can manage their gaming schedule using a built-in calendar that tracks upcoming tournaments and clan matches.
Is It Any Good?
The cherry on top is a bundled Bluetooth headset that facilitates wireless team communication -- a great companion for the PlayStation 3's wireless controller. However, on the subject of team communication, it's worth noting that, as in previous SOCOM games, many of the people you'll encounter playing online will be belligerent, highly profane, and in some cases outright bigoted.
While Confrontation has the potential to deliver good fun for mature audiences, it also suffers persistent and acute technical problems. At the time of this writing (five days post-release), it was difficult to log onto game servers and network errors popped up regularly. When we were able to start playing a game, we were often arbitrarily kicked out mid-session. On several occasions the game simply froze, requiring a system reboot. It's difficult to imagine anyone but the most devout, hardcore fans putting up with such hassles. We recommend not buying the game until such time as Sony has sufficiently patched these problems.
Talk to Your Kids About ...
Families can talk about why some people who play online games use them as a platform to say offensive and controversial things they wouldn't consider saying outside of a game environment. Do you think the anonymity of online gaming is what makes these people feel as though they can be profane, rude, intolerant, or bigoted? Are there any consequences that could be introduced to make these people think twice about what they say? Game makers have struggled with this problem for many years. Can you think of a reliable way to avoid verbal spoilsports when playing?
Game Details
- Platform: PlayStation 3
- Available online?: Available online
- Publisher: Sony Computer Entertainment
- Release date: October 14, 2008
- Genre: Third-Person Shooter
- ESRB rating: M for Blood, Strong Language, Violence
- Last updated: November 4, 2015
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