SOCOM U.S. Navy SEALs: Confrontation

Game review by
Chad Sapieha, Common Sense Media
SOCOM U.S. Navy SEALs: Confrontation Game Poster Image
Foul-mouthed players & glitches spoil shooter.

Parents say

age 11+
Based on 2 reviews

Kids say

age 13+
Based on 3 reviews

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

While success depends on teamwork and cooperation, we rarely experienced any sense of camaraderie in casual play. Teammates seemed more apt to insult their fellow players or opponents than congratulate or encourage them. However, players who join persistent clans (video game nomenclature for teams) that play together on a regular basis may develop closer bonds with their fellow players, which could lead to a more positive social experience.


This is a military-themed third-person shooting game. Players use guns and explosives to kill other human-controlled characters. Blood is seen.


Players are in almost constant verbal communication with one another. In our experience, many of these players used extremely harsh language limited not just to profanity but also racist, homophobic, and chauvinistic slurs.


This is the latest entry in Sony's prolific SOCOM franchise of games.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that this is a violent, military-themed shooter that can only be played online. Players use guns and explosives to kill other human-controlled characters. Some, but not a lot of blood is seen. The violence is portrayed as realistic, not sensationalistic as is seen in many other M-rated games. Online play can be dicey due to the unpredictable nature of online communication with other players. Indeed, during our evaluation we encountered a constant stream of players who used not just extreme profanity, but also racist, homophobic, and chauvinistic slurs. It's also worth noting that, at the time of this writing, the game was suffering technical issues that made it difficult to log onto the network and join games. There are few things more frustrating in the world of games than one with glitches significant enough to render it unplayable. Until the glitches are worked out, you might want to rent before buying.

User Reviews

  • Parents say
  • Kids say
Adult Written byJohn1104 April 26, 2021

The ESRB really doesn’t know what they’re doing.

This game is nothing different from a game like Fortnite. It may have a little more realistic graphics but it came out on a PS3 it doesn’t hold up as good as o... Continue reading
Parent of a 12-year-old Written byGOODWISEPARENT February 26, 2013


the game is okay for kids ... I know what you are thinking the game is rated by M and I should follow the ratings because I'm a good parent but that is WRO... Continue reading
Teen, 14 years old Written bypeternaz12 November 12, 2012


Alright this game is not that much violent as Call Of duty Black ops the language is mostly from being online and have the other peoples mics on and you may not... Continue reading
Teen, 13 years old Written byreadthereview_B23 May 31, 2011


you could cuss in it. Better than halo wars but others are better. Pretty fun.

What's it about?

The most popular feature in Sony's SOCOM: U.S Navy SEALs games has always been online team-based combat, so it should come as little surprise that SOCOM U.S. NAVY SEALS: CONFRONTATION, the latest entry in Sony's popular third-person, military-themed shooter franchise, eschews solo campaign play altogether in favor of focused, beefed up online functionality. The game features matches that accommodate up to 32 players, has seven distinct game modes each with its own unique objective (rescuing hostages, demolishing targets, controlling specific areas, etc.), proffers plenty maps both new and old, and provides matchmaker control over a broad range of game variables, ranging from time of day to teammate target awareness.

Longtime fans of the franchise will find much to like about Confrontation's expanded online offering. Players can now completely customize their avatars, choosing not just armor and equipment that will noticeably impact a player's mobility and durability, but also weapons, attachments, and gear. The game also provides simple and efficient options for creating clans (video game jargon for permanent teams that players can join), confers a wide variety of awards and trophies for proving your combat skills in various ways, and tracks and ranks a long list of battle statistics. What's more, players can manage their gaming schedule using a built-in calendar that tracks upcoming tournaments and clan matches.

Is it any good?

The cherry on top is a bundled Bluetooth headset that facilitates wireless team communication -- a great companion for the PlayStation 3's wireless controller. However, on the subject of team communication, it's worth noting that, as in previous SOCOM games, many of the people you'll encounter playing online will be belligerent, highly profane, and in some cases outright bigoted.

While Confrontation has the potential to deliver good fun for mature audiences, it also suffers persistent and acute technical problems. At the time of this writing (five days post-release), it was difficult to log onto game servers and network errors popped up regularly. When we were able to start playing a game, we were often arbitrarily kicked out mid-session. On several occasions the game simply froze, requiring a system reboot. It's difficult to imagine anyone but the most devout, hardcore fans putting up with such hassles. We recommend not buying the game until such time as Sony has sufficiently patched these problems.

Talk to your kids about ...

  • Families can talk about why some people who play online games use them as a platform to say offensive and controversial things they wouldn't consider saying outside of a game environment. Do you think the anonymity of online gaming is what makes these people feel as though they can be profane, rude, intolerant, or bigoted? Are there any consequences that could be introduced to make these people think twice about what they say? Game makers have struggled with this problem for many years. Can you think of a reliable way to avoid verbal spoilsports when playing?

Game details

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