Parents' Guide to


By Joey Thurmond, Common Sense Media Reviewer

age 10+

Big, beautiful adventure has difficulty and design issues.

The cover art for Souldiers, featuring dozens of knights, wizards, and more grouped together in dramatic posing.

A Lot or a Little?

What you will—and won't—find in this game.

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Is It Any Good?

Our review:
Parents say: Not yet rated
Kids say: Not yet rated

This is a deeply promising game that can't overcome its current set of shortcomings. Every beautiful setting, charming character, and slick animation in Souldiers is lovingly crafted. The old video game-style chiptune music is catchy and memorable, and there's so much to love about the gameplay experience. Movement and combat feel weighty and satisfying, unusually robust for a 2D platformer with light and heavy attacks, rolling, blocking and parrying, and more. You can choose to play as one of three classes (knight, archer, or wizard), each having unique moves and abilities as you level up, along with elemental artifacts you can instantly switch between to attack enemies weak to fire, water, or electricity. The game has a deep set of ever evolving mechanics in an already huge world, with dungeon levels that take several hours to complete; challenging, clever level design; and consistently compelling boss encounters and enemy variety. Souldiers even has side quests and mini-bosses within old and new areas. Players will not be short on things to do with over 20 hours of engaging content.

But with all that said, its flaws are all the more saddening since they add layers of frustration to the experience. Unresponsive inputs are common. Depending on your controls for movement and item management, one of them will be awkward and infuriating to manage with the analog stick. Normal enemies are an unusually serious threat with ridiculous damage outputs, annoying movement patterns, and high health. Bosses and platforming become impossibly hard, too, even with the easiest difficulty. Navigating the world can be a chore, with inconsistent checkpoints, forced encounters, and maps with poor markers and lackluster guidance that can throw you for a loop. Souldiers has the appearance, structure, and depth of a masterpiece, but there are too many oversights and inconsistencies with its design that weigh down what would otherwise be a phenomenal experience that's in dire need of balancing updates with difficulty, enemies, and mechanics.

Game Details

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