Parents' Guide to Stories: The Path of Destinies

Game PlayStation 4 , Windows 2016
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Common Sense Media Review

David Wolinsky By David Wolinsky , based on child development research. How do we rate?

age 11+

Generic action game with bright visuals doesn't stand out.

Parents Need to Know

Why Age 11+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

In STORIES: THE PATH OF DESTINIES, you play as an anthropomorphic fox named Reynaldo who chooses to stand and fight against an oppressive emperor. To reclaim the status quo and improve the land, you are free to choose whether to call on old friends and lovers or go the more cutthroat route of assassination and theft. Since there are 24 possible endings, the lessons you learn and how you learn them will be different each time. But trust, risk, and weighing the benefits of your actions remain persistent themes.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

It's difficult to wholeheartedly recommend this adventure even to fans of the genre, because it's the sort of game that crumbles under its own steady hands and aversion to doing much new. If you've never played an action RPG like this before, there's a lot that's new to discover. There are a lot of fights, boxes and barrels to smash for items to level up your weapons, skills to unlock, and platforming to maneuver. On the other hand, if you have played games like this before, you know exactly what to expect and won't be in for any surprises. Complicating matters, the 24 endings are achievable by you playing all the way through and playing slightly differently -- usually making different choices between levels -- at pivotal junctions. And you won't know until the very end if you've actually steered toward something new.

The lack of things that are truly new and unique along the way also make it a hard sell to play this title all the way through multiple times. Some players will get bored with one playthrough, as the combat gets repetitive with very few enemy types and strategies to fell them. Stories is a workmanlike pastiche and homage to other games in the same genre, which makes it difficult to get excited about when there are other, simply superior outings that outshine this game.

Talk to Your Kids About ...

  • Families can talk about moral choices. A lot of video games have choices in them, but what do they usually boil down to? Why are games designed that way, and how does that compare to real life?

  • Would you fight for what you believed in, even if it meant possibly gaining or losing everything? What wouldn't you be willing to risk?

Game Details

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