Stories: The Path of Destinies

Game review by
David Wolinsky, Common Sense Media
Stories: The Path of Destinies Game Poster Image
Generic action game with bright visuals doesn't stand out.

Parents say

Not yet rated

Kids say

Not yet rated

A lot or a little?

The parents' guide to what's in this game.

Positive messages

Many choices to make; both encouraging, educational to see you can favor trusting people over hurting them repeatedly.

Positive role models & representations

Main character's willingness to extend trust, be reasonable, is commendable.

Ease of play

Simple controls; easy to learn, but skills, leveling-up process can take time to get used to.

Violence

Cartoonish bopping, thwacking of enemies -- no blood, gore. 

Sex

Hints at romance (two characters having feelings for each other), but nothing beyond that. 

Language

Occasional suggestive language -- comparing swords to genitals -- but nothing rough, vulgar.

Consumerism
Drinking, drugs & smoking

What parents need to know

Parents need to know that Stories: The Path of Destinies is a downloadable action RPG starring a fox named Reynaldo who is part of the resistance against an oppressive emperor. It's a world with steampunk influences, floating islands, and swords bracing against shields. There are 24 possible endings, all depending on what you do and the order you do things in. If you want to leave friends and allies in the lurch, you can. If you want to save them or get double-crossed, you can do that, too. Combat is cartoonish, but there's no blood or gore, and while there's occasional suggestive language comparing swords to genitals, there's nothing overly offensive in this title.

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What's it about?

In STORIES: THE PATH OF DESTINIES, you play as an anthropomorphic fox named Reynaldo who chooses to stand and fight against an oppressive emperor. To reclaim the status quo and improve the land, you are free to choose whether to call on old friends and lovers or go the more cutthroat route of assassination and theft. Since there are 24 possible endings, the lessons you learn and how you learn them will be different each time. But trust, risk, and weighing the benefits of your actions remain persistent themes.

Is it any good?

It's difficult to wholeheartedly recommend this adventure even to fans of the genre, because it's the sort of game that crumbles under its own steady hands and aversion to doing much new. If you've never played an action RPG like this before, there's a lot that's new to discover. There are a lot of fights, boxes and barrels to smash for items to level up your weapons, skills to unlock, and platforming to maneuver. On the other hand, if you have played games like this before, you know exactly what to expect and won't be in for any surprises. Complicating matters, the 24 endings are achievable by you playing all the way through and playing slightly differently -- usually making different choices between levels -- at pivotal junctions. And you won't know until the very end if you've actually steered toward something new. 

The lack of things that are truly new and unique along the way also make it a hard sell to play this title all the way through multiple times. Some players will get bored with one playthrough, as the combat gets repetitive with very few enemy types and strategies to fell them. Stories is a workmanlike pastiche and homage to other games in the same genre, which makes it difficult to get excited about when there are other, simply superior outings that outshine this game.

Talk to your kids about ...

  • Families can talk about moral choices. A lot of video games have choices in them, but what do they usually boil down to? Why are games designed that way, and how does that compare to real life? 

  • Would you fight for what you believed in, even if it meant possibly gaining or losing everything? What wouldn't you be willing to risk? 

Game details

Themes & Topics

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For kids who love action

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