Style Lab: Jewelry Design

Game review by
Erin Bell, Common Sense Media
Style Lab: Jewelry Design Game Poster Image
Jewelry sim stimulates creativity with thousands of designs.

Parents say

age 8+
Based on 1 review

Kids say

age 9+
Based on 4 reviews

A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn about fashion and following directions as they create jewelry to customer specifications by selecting appropriate styles, themes, and colors. There's also an opportunity for kids to let their imaginations run wild in free play mode by creating their very own designs. Style Lab: Jewelry Design combines teaching kids about jewelry design with letting them make their own creations.

Positive Messages

Stresses the fact that professional work is worth paying for. For example, customers remark that they can't just pay the "at cost" price (for materials), but should pay for quality workmanship and creativity as well.

Positive Role Models & Representations

The player is encouraged in story mode by a variety of supportive friends and customers. Customers offer various sweet and thoughtful reasons for wanting to buy jewelry for friends and loved ones.

Ease of Play

The drag-and-drop interface for looping beads onto chains is very straightforward.

Violence & Scariness
Language
Consumerism

No brands are mentioned. Players can order (and pay for) real jewelry based on their own designs.

What parents need to know

Parents need to know that kids with an artistic flair or a love of crafts should find this game to their liking. There is no objectionable content. If the game is being played on a Nintendo DSi, players can take pictures of themselves sporting the necklace and earrings that they've designed. Players can purchase actual jewelry based on their designs, which are of a high quality. But this is an extra expense. Ubisoft has provided a Website where players can upload their jewelry designs using the DS's WiFi connection, but it didn't seem to be live at the time of our review.

User Reviews

  • Parents say
  • Kids say

There aren't any reviews yet. Be the first to review this title.

Kid, 11 years old May 30, 2010

the game i love my duighter don't

I love the game but my duighter thank me for making a good stop past is
Teen, 14 years old Written byyahoolover July 11, 2010
i love it

What's it about?

STYLE LAB: JEWELRY DESIGN puts players in the shoes of a young woman who's just graduated design school and has decided to open a jewelry shop featuring her own creations. In each chapter of story mode, customers will arrive at the store with different demands, such as a fun bracelet with a pirate theme or a fancy necklace with some green in it, and the player must create the piece by selecting appropriate beads, choosing a compatible template, and arranging the beads in a stylish way. Satisfied customers will leave cash that can be used to unlock hundreds of additional beads.

Is it any good?

Whether it's filling customer orders in Story more or playing around with custom designs in the free play mode, Style Lab: Jewelry Design is a wonderful outlet for creativity and a decent primer for kids who might eventually like to try their hand at making "real" jewelry, too. While the graphics could be better - especially for a game that's all about style and aesthetics - and some of the tasks (like having to measure out lengths of chain or rotate earring pieces into their proper positions) seem like unnecessary make-work, the sheer number of beads and design possibilities make the game a good choice for artistically-minded kids.

Talk to your kids about ...

  • What design choices look nice? For example, do you prefer symmetrical or asymmetrical patterns? What color combinations work well together?

  • Does designing jewelry in the game inspire you to try making some "real" jewelry too?

  • What are some of your favorite necklaces, earrings, and bracelets that you own?

  • What are some differences between a "fun" style and a "formal" style?

Game details

For kids who love to express themselves

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