Common Sense Media Review
Sci-fi dungeon crawler is an unfinished neon-infused mess.
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Superfuse
What's It About?
In far future of SUPERFUSE, humankind was saved from extinction due to the actions of the wealthy corporate elite. Over time, these powerful moguls united under the banner of the Corporatocracy, ruling over those they viewed as inferior. To maintain their control, the elite used cutting edge technology to make themselves immortal Gods to be worshipped. To maintain their vision of order throughout the universe, they enhanced certain humans with special powers to serve as their Enforcers. As one of these Enforcers, your job is to carry out the will of the self-proclaimed Gods. When reports start to come in of grotesque abominations attacking the human settlements and spreading their infection like a plague, you're sent in to investigate and eliminate this "Corruption" by any means necessary. As you fight your way through the depths of this mining community, are even your powers enough to turn back the Corruption and save what's left of humanity? And will you do when you discover the dark secret that ties the Corruption to the Gods that created you?
Is It Any Good?
What happens when you toss together one part comic book style with one part dungeon crawler with a little extra sci-fi flair for flavor, but take it all out of the developmental oven way too early? You get the half-baked action role-playing gaming experience that is Superfuse. First off, it's hard not to get a sense of déjà vu when playing the game. It feels like much the game is borrowed liberally from a certain iconic fantasy franchise, but with the names and places changed to a futuristic setting as some sort of weird witness protection deal. And while they may say that imitation is the sincerest form of flattery, Superfuse's buggy gameplay and unfinished development are less of an homage and more of an insult.
It has to be said that, at its very core, Superfuse doesn't seem like a bad game. The visuals and animations are good and the basics of the gameplay could make for a decent adventure. The problem is everything else built, or more accurately unbuilt, on that foundation. The main toolbar doesn't scale with the screen size, often leaving it shrunk down to an almost unreadable and unusable level. Also, the game's major hook, "fusing" extra enhancements to powers to change how they function, is generally left up to players to figure out on their own. Worse still, even when you do sort out how it's supposed to work, oftentimes the end result doesn't function as advertised. For example, adding Stun to attacks might stop enemies from moving for a second, but never stops them from attacking. Or an enhancement that's supposed to split off projectiles into a spread never splits anything. And this is only the stuff that's supposed to be functional. There's still lots of abilities and features that simply say "In Development," leaving players scratching their heads about what might fill in the blank sometime down the road.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the violence in Superfuse affected by the fact that it's clearly unrealistic, even though it's very violent and bloody? How can over-the-top blood and gore in games affect younger audiences? How can things like artistic style, setting, and scale affect the impact of the violence?
What are some of the more important elements in game design? How can things like user interface, tutorials, etc. help or hurt a game's overall entertainment value?
Game Details
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