A Lot or a Little?
What you will—and won't—find in this game.
The world of Superfuse is ruled by the rich and powerful, who tend to treat the people beneath them as trash. The players are initially sent to keep a corrupting infection from spreading to the upper class. Despite this, the players do try to help those in need, even if it's usually as an aside while going about their main missions.
Positive Role Models
While players are generally sent on missions that benefit others, they are basically hired guns that take on missions for rewards as representatives of the ruling Corporatocracy.
There's a small group of selectable classes to choose from, though they have a range in ages and genders. Non-player characters (NPC), also cover a small spectrum of representation, though there's very little development on their personalities. Instead they're generally meant to be either merchants, quest givers, or random fluff.
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Ease of Play
For the bulk of the gameplay, players use a combination of mouse clicks and hotkeys to deal with combat. This is easy to relatively easy to pick up and play, but the character management is constant and, at times, clunky. There's little in the way of explanations how certain key features, such as Fuses, work (when they do) and the game assumes players are already familiar with the mechanics.
Violence & Scariness
Players use a variety of spells and special weapons to fight against the infected creatures that make up the Corrupted. There's no shortage of blood and corpses shown onscreen at any given time, often with scenes of blood and gore splattered on the walls and floors.
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Characters make frequent use of strong profanity, including "s--t," "arse," and "f--k."
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Drinking, Drugs & Smoking
Some of the hub settings include bars and the like, with NPCs occasionally shown to be passed out drunk.
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Parents Need to Know
Parents need to know that Superfuse is a sci-fi themed action role-playing game available for download on Windows based PCs. Players choose a character from a selection of specialized classes and fight their way through a variety of infected creatures, completing quests while ultimately trying to stop the spread of the Corruption and its thralls. The game can be played solo or with others in online co-op play for up to four players.The main combat isn't too difficult to pick up and play, though there's not much in the way of in-game tutorials or instructions and the character management is somewhat convoluted. Violence is constant, with lots of brutality depicted onscreen in the form of blood, gore, and corpses that litter the environment. The characters' dialogue also makes frequent use of strong profanity, and some scenes take place in bars showing characters that are clearly intoxicated.
Is It Any Good?
What happens when you toss together one part comic book style with one part dungeon crawler with a little extra sci-fi flair for flavor, but take it all out of the developmental oven way too early? You get the half-baked action role-playing gaming experience that is Superfuse. First off, it's hard not to get a sense of déjà vu when playing the game. It feels like much the game is borrowed liberally from a certain iconic fantasy franchise, but with the names and places changed to a futuristic setting as some sort of weird witness protection deal. And while they may say that imitation is the sincerest form of flattery, Superfuse's buggy gameplay and unfinished development are less of an homage and more of an insult.
It has to be said that, at its very core, Superfuse doesn't seem like a bad game. The visuals and animations are good and the basics of the gameplay could make for a decent adventure. The problem is everything else built, or more accurately unbuilt, on that foundation. The main toolbar doesn't scale with the screen size, often leaving it shrunk down to an almost unreadable and unusable level. Also, the game's major hook, "fusing" extra enhancements to powers to change how they function, is generally left up to players to figure out on their own. Worse still, even when you do sort out how it's supposed to work, oftentimes the end result doesn't function as advertised. For example, adding Stun to attacks might stop enemies from moving for a second, but never stops them from attacking. Or an enhancement that's supposed to split off projectiles into a spread never splits anything. And this is only the stuff that's supposed to be functional. There's still lots of abilities and features that simply say "In Development," leaving players scratching their heads about what might fill in the blank sometime down the road.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.