A Lot or a Little?
What you will—and won't—find in this game.
The story is very tongue-in-cheek, almost parodying the usual fantasy role-playing game tropes. But you still follow the same generic formula of talking to folks in town and then going out to accomplish missions to help them out.
Positive Role Models
No real positive or negative role models. Your adventurers are little more than generic shells to send out for missions.
Ease of Play
Players are responsible for using resources to build up the village, recruiting and training adventurers, and crafting armor and weapons. But when it comes to the actual adventuring, there's very little input required from the player.
Violence & Scariness
Adventurers attack animals, creatures, other enemies using variety of medieval weapons, magical spells. But combat animations are simple, with no blood ever shown on-screen. Defeated enemies simply disappear, clearing the way for the party to continue on its quest.
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Occasionally, the word "damn" pops up in dialogue.
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Parents Need to Know
Parents need to know that Swag and Sorcery is a simplified fantasy role-playing game (RPG) available for download on Windows-based PCs. Players manage a hub village where they recruit and train adventurers to send out on quests to gather resources and fend off the attacks of various creatures. Players do need to navigate some menus in order to craft items and equip heroes, but it's a simple and straightforward process. Meanwhile, harvesting of resources and combat are done automatically, with player input restricted to casting spells and choosing to retreat from battle. While there's a fairly steady stream of violence when heroes are sent out, the fighting's very tame, with no blood or graphic depictions of violence.
Is It Any Good?
While there are plenty of games that fit squarely into a particular genre, there are always a few that are harder to define. Swag and Sorcery is one of those. The game is one part role-playing game (RPG) and one part city building sim, but neither feels like a complete experience. On the RPG side of things, you're responsible for making sure your party members are all healed up, in a good mood, and kitted out with the best equipment. But when it comes to the actual adventuring? Well, you're not really needed. Combat and resource gathering happens automatically on a linear path, with your only input being to cast the occasional spell or call for a retreat when the going gets a little too tough. On the city building side of things, while you need to collect the various resources required to build shops and craft materials, you never have much of a say in what goes where. In fact, building your village is as linear a process as the adventuring, though it at least has a bit more for you to do in the meantime.
Despite being a sort of hodgepodge of ideas crammed together into a disjointed mess that lacks any real depth, Swag and Sorcery still has a certain level of appeal. Its cartoonish and retro art style feels like a natural fit with the story, and the tongue-in-cheek self-referential humor is always good for a chuckle. And even though your adventurers have little more personality than a cardboard cutout, after investing time in their hero training, monitoring their moods, and customizing their looks, you can't help but get a little attached. It's almost like raising your own stable of virtual pets ... only these pets come armed with swords and crossbows and vanquish the forces of evil at the drop of a hat.
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