Parents' Guide to Syberia III

Syberia III Poster Image

Common Sense Media Review

By Neilie Johnson , based on child development research. How do we rate?

age 14+

Poorly made adventure highly flawed, has unsatisfying end.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

SYBERIA III continues the story of American lawyer-turned-do-gooder Kate Walker. Having been rescued by a tribe of nomads from a wintry death, Kate wakes up in a foreign hospital. She quickly realizes she's a prisoner there and must find a way to escape and help the nomads complete their sacred journey. This traditional adventure involves exploring locations and finding solutions to practical problems such as unlocking doors and launching ships. Players also discover useful information through dialogue with other characters.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Fans of the series, prepare for a huge disappointment: This sloppy, poorly constructed game undermines itself at every turn. There are so many issues, it's hard to know where to start -- with the thin story, bad pacing, or slipshod puzzles? Or the stiff animation, bad voice-acting, and awful camera? It's a veritable buffet of badness that rewards your patience and tenacity with an unsatisfyingly nonsensical, cliffhanger ending.

The most obvious problem is the interface. Items work differently (or not at all) depending on the situation, and this inconsistency makes using items downright painful. Further, finicky, contrived puzzle design means too often that you know exactly what needs to be done but can't manage to do it. Tasks seem designed to frustrate, with steps set as far apart as possible (which means lots of boring running), requiring objects placed in near-invisible locations. Movement is also frustrating, though the development team tried to deflect responsibility for it by including a pregame message strongly suggesting you use a controller. Though the music is beautiful and some of the environments and models give off a cool Jim Henson-ish kind of vibe, their effects are sabotaged by robotic animation and monotonous voice acting (there seems to be a single man and woman voicing every character in the cast). Again, worst of all, if you get through all the clunkiness and red herrings, you're rewarded with one of the least satisfying cliffhanger endings in adventure-game history. It was 13 years between Syberia II and Syberia III. After this chaotic, discouraging letdown, will anyone wait another 13 for Syberia IV?

Talk to Your Kids About ...

  • Families can talk about ancient/traditional cultures versus modern culture. Can the two coexist? Do you know of any reasons why they shouldn't?

  • Discuss the idea of tolerance. How important is it to learn about people who are different from you?

  • Think about the refugees Kate Walker helped in the game alongside real-world news stories about refugees. Do you think refugees should be helped?

Game Details

Did we miss something on diversity?

Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by

Syberia III Poster Image

What to Play Next

Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.

See how we rate