The Banner Saga

 
(i)

 

Learning(i)

Great strategy game with rich fantasy mythology.

What parents need to know

Positive messages

This traditional fantasy story forces players to think hard about decisions made during wartime. Sacrifice, loyalty, family, and the difficulties that come with leadership are recurring themes. 

Positive role models

Players get to shape the personalities of the main heroes. They can act like leaders or cowards, show compassion, or be unforgiving. They also can choose how to deal with misbehaving subordinates, strangers, and captured enemies. The decisions players make will determine whether the protagonists are worth looking up to.

Ease of play

The turn-based action is pretty straightforward to start, but nuances reveal themselves as play progresses. Players who aren't attentive to these subtleties likely will find themselves struggling. Thankfully, you can switch among a trio of difficulty settings at any time and without penalty.

Violence

Hand-drawn human and humanoid characters engage in turn-based combat (some of which can get intense) with swords, axes, bows and arrows, and other medieval-style weapons. Characters yelp, stagger, and bleed small splashes of red blood when struck. They fall to the ground and remain prone when defeated. Important characters die.    

Sex
Not applicable
Language

Infrequent language includes words such as "damn" and "ass."

Consumerism
Not applicable
Drinking, drugs, & smoking

Dialogue includes frequent talk of getting drunk on mead and being hungover the next day.

Privacy & safety

No privacy or safety concerns. Note, though, that a separate but related game called The Banner Saga: Factions is a purely multiplayer experience that supports text communication.

Parents Need to Know

Parents need to know The Banner Saga is a downloadable, turn-based tactical combat game set in a mythology-rich fantasy world. Fighting is observed from a raised isometric perspective, so combatants appear relatively small on-screen. But battle animations are intense. Players will see human characters stabbed and beaten, with blood spurting from wounds as they yell out in pain and fall to the ground. The story is told mostly through still images accompanied by text that includes mild profanity and references to alcohol and drunkenness. Players are forced to make difficult, narrative-altering decisions that will impact the personalities and dispositions of the primary protagonists. The player's choices may be those of a thoughtful and compassionate leader, a cruel despot, or someone in between.

What kids can learn

Subjects

Language & Reading

  • reading

Skills

Thinking & Reasoning

  • decision-making
  • strategy

Responsibility & Ethics

  • learning from consequences
  • making wise decisions

Engagement, Approach, Support

Engagement

The gorgeous presentation and straightforward combat interface will grab fantasy-loving strategy fans immediately. Viking enthusiasts will adore the detailed, Norse-inspired folklore.  

Learning Approach

Strategy-heavy combat forces kids to think through their options and plan multiple moves in advance, almost like in a chess match. They'll learn mostly through trial and error, avoiding making the same mistakes twice and building off their successes.

Support

In-game instructions and hints explain facets of combat, but it's up to players to develop their own strategies. Kids in need of help likely will need to turn to friends and unofficial online resources. 

What kids can learn

Subjects

Language & Reading

  • reading

Skills

Thinking & Reasoning

  • decision-making
  • strategy

Responsibility & Ethics

  • learning from consequences
  • making wise decisions

Kids can learn about strategy and consider the sorts of responsibilities and difficulties associated with leadership in this challenging game of turn-based tactics. Combat sequences force players to work out their own lines of attack and defense, factoring a variety of dynamic variables, including ally endurance, enemy positions, and the movement capabilities of all parties. Outside of battle, players need to wrestle with the sorts of hard decisions faced by any leader, balancing influential individuals' demands with the needs and safety of the larger group. The Banner Saga is a surprisingly thoughtful adventure likely to appeal to pensive players. 

This Learning Rating review was written by Chad Sapieha

What's it about?

Set in a snowy, lonely world, THE BANNER SAGA tells the story of humans and a race of ancient horned giants working together against an encroaching evil called the Dredge. Relentlessly pursued through the cold wastes, players lead groups of fighters and clansmen from one town to the next, trying to keep as many of their people alive as possible. Play is broken into two categories: turn-based combat and decision-laden narrative. The fighting sequences are set on grids where the player directs the movement and attacks of a small roster of characters with varying weapons and abilities, paying attention to various stats that affect each fighter's performance. The story sequences play out in still images and text and involve difficult decision making. Should you let the female members of your small caravan become fighters to better defend the group? What do you do with a drunken troublemaker endangering the entire group? Should you solicit advice from your bitter rival? If you do, can you trust it? All these decisions will have impacts, large and small, on your caravan's strength, security, and likelihood of survival.

Is it any good?

QUALITY
 

Fans of mythology-heavy fantasy and smart, turn-based tactics will devour this delightful indie gem for PCs and Macs. The Banner Saga satisfies straight out of the gate with gorgeous hand-drawn art that breathes life into both its frigid, forlorn world as well as its diverse cast of complex and colorful characters. A sumptuous score composed largely of traditional Viking-like songs completes the game's spot-on, Norse-inspired fantasy setting. And it only gets better once you start playing. The engaging story draws from the sort of drama, scenarios, and characters found in contemporary fantasy novels and charges players to make some very hard decisions that come with unpredictable repercussions. Things won't always unfold as you intend or to the advantage of your heroes, and the narrative is more convincing for it.

With such terrific storytelling, combat risks taking a backseat. But its chess-like depth -- which forces players to remain constantly aware of combatant positions, abilities, and statistics -- remains as compelling a dozen hours into the game as it is at the start. The Banner Saga is a bit pricey compared to other games of its ilk, and it ends a bit too abruptly, leaving tantalizing story threads dangling (likely because it's the first of several planned installments), but few turn-based tactics games deliver such a complete package of combat, storytelling, and presentation. 

Families can talk about...

  • Families can talk about what it means to be a leader. What sorts of traits make for a strong, beloved leader? Is it possible to be a good leader to groups of people that include strongly opposed factions?

  • Talk about how women are presented in The Banner Saga. Some are meek, while others are fighters. At one point, players can choose whether to train female members of the clan to become archers -- to the anger of their fathers and husbands. What did you choose?

  • Families also can talk about the impact of violence in games. This game has blood and killing, but it's presented in a manner much different from that in a first-person shooter or third-person brawler. Which has more impact, and why?

Game details

Platforms:Mac, Windows
Price:$29.99
Pricing structure:Paid
Available online?Available online
Developer:Stoic
Release date:January 14, 2014
Genre:Strategy
Topics:Magic and fantasy, Adventures
ESRB rating:NR for No Rating (Mac, Windows)

This review of The Banner Saga was written by

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Quality

Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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