Parents' Guide to

The Blackout Club

By David Chapman, Common Sense Media Reviewer

age 15+

Terrifyingly fun, random co-op horror experience.

Game Windows 2018
The Blackout Club Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 10+

Based on 1 parent review

age 10+

My kid had this game 7/10

My son bought this game it looks ok to me every now and then there are damn you and sh**t every hour in the game but other wise it is ok for 10 to 12 year old kids to play I hope this helps your disigin on this game

This title has:

Easy to play/use

Is It Any Good?

Our review:
Parents say (1):
Kids say (3):

This horror game manages to scare up frighteningly fun gameplay with a clever premise that will keep you playing and screaming. The Blackout Club strikes a balance between in-your-face scares that make you jump out of your seat and scream and the suspense of wondering just what's lurking in the shadows. That's alongside a creepy atmosphere and a bit of old-school Scooby-Doo-style detecting to craft a genuinely frightening experience that's best played with the lights off and a few good friends for support. That last part is by design, thanks to its focus on co-op play. There's something uniquely special about working with your buddies to sneak past the sightless creatures lumbering about, only to have someone stumble into something and draw everything's attention. Or worse, watching as your teammate is hunted down by The Shape, a relentless, invisible stalker that can be "seen" only when players close their eyes. Do you try to rush in to help, becoming a new target? Or do you leave your friends to their fate to secure that last piece of crucial evidence needed to win the mission?

Admittedly, The Blackout Club is a bit of a slow burn. The Prologue mission, which is your main tutorial and the story setup, takes just shy of an hour to complete. Even then, it barely scratches the surface of some of the game's later mechanics and completely skips things like special abilities. Thankfully, on-screen prompts help newcomers figure out the nuances without becoming too complex. Although the town's main layout doesn't change, each mission (match) is procedurally generated. A door you ran through last game might be locked in this one, or an area you had a clear path through once might suddenly be packed with foes. This is great for keeping players on their toes overall. But the randomized nature can sometimes make missions feel nearly impossible to accomplish. Even so, the tension and exhilaration of the moments are sure to keep fright fans coming back for more.

Game Details

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