The Council
By David Wolinsky,
Common Sense Media Reviewer
Common Sense Media Reviewers
Thrilling tale is blend of intrigue, careful conversations.
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The Council
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What’s It About?
In THE COUNCIL, players take on the role of secret society member Louis de Richet in 1793 after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high-profile guests, including Napoleon Bonaparte and president of the newly formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests: Richet's own mother has recently gone missing on the island, while the colorful cast seem to have their own hidden agendas.
Is It Any Good?
There's something infectious about the blend of mastering straight-ahead conversation against the backdrop of conspiracy theories and fictionalized Georgian-era history. Many games claim to be "narrative adventures," which is a misnomer because all games are about their story even if there isn't much of one, but The Council is truly about its characters, requiring players to strategically pay attention to every encounter, making note of others' vulnerabilities and immunities. There's no real way to prepare for each exchange, since you won't know what might come up and how you might react. All of this shines, thanks to one simple, slick decision in how saving the game works: You can save the game whenever you want, but there's no going back and trying to do things differently. This is a subtle move that reinforces an attitude you should have throughout: to make choices and commit to them.
As a game, it's a blend of point-and-click adventure and conversation trees presented almost as fighting games. That is, "blunders" in conversation will affect your reputation not only with who you're talking to, but also with those the character is aligned with. The better you do, the more experience you earn, which allows you to invest skill points in areas of knowledge like politics, picking locks, or being more perceptive. Sometimes the video game-ness of this is silly, like needing to meet certain criteria to be more inquisitive? It's a constraint that nonetheless works, because the core play here is so compelling. It's up to you as the player to solve issues with diplomacy, delve into occultism, and expand your historical and scientific knowledge, or play detective and see what others don't perceive. The first episode shows a lot of promise for the next four chapters, but don't wait for it all to be out to give it a spin if you're interested in something unafraid to be different.
Talk to Your Kids About ...
Families can talk about secret societies. How much of The Council do you think reflects reality, even in the 21st century?
How would you like to be better at the art of conversation? If you're shy, why might that be an asset for you even as you try to minimize how much it affects you?
When you grow up, what sort of reputation do you want to have? Why does it matter what people you don't know think of you?
Game Details
- Platforms: PlayStation 4 , Windows , Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Focus Home Interactive
- Release date: March 13, 2018
- Genre: Strategy
- Topics: Adventures , History
- ESRB rating: NR for No Descriptions
- Last updated: March 8, 2019
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