A Lot or a Little?
What you will—and won't—find in this game.
Focus is on competing to become the overall motorsports champion. It's essentially a win-at-any-cost race for popularity and points.
Positive Role Models
The racer is essentially a blank template. The few interactions with non-player characters are generally supportive, at least as sponsors go. The champions of each "family" of race class are presented as less than positive characters simply to give players additional incentives to beat them.
Ease of Play
Different vehicles take some time to get used to, particularly the acrobatic moves of the planes. Still, controls are relatively intuitive, and switching vehicles on the fly works surprisingly well.
Violence & Scariness
Players can bump up against other competitors and run them off the track, but no blood or gore shown.
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Sex, Romance & Nudity
Some songs with sexually suggestive lyrics included in the game's soundtrack.
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Some song lyrics use occasional profanity, such as "s--t." Online play could expose younger players to other offensive language.
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Products & Purchases
While not a direct sequel in terms of story, this is second entry in The Crew franchise. You can earn money in the game to purchase new vehicles, but there's also option to buy "Crew Credits" with real-world money, which can also be used to buy the vehicles.
Drinking, Drugs & Smoking
Drinking and drug use are occasionally referenced in lyrics of some songs.
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Parents Need to Know
Parents need to know that The Crew 2 is an open-world arcade-style racing game available for Xbox One, PlayStation 4, and Windows PC that's the latest installment in the racing franchise. Players compete in a variety of motorsports events behind the wheel of many ground, air, and water-based vehicles. There's a learning curve when it comes to getting the hang of how each type of vehicle handles. Parents should be aware that there's some profanity, drug references, and suggestive lyrics in the game's soundtrack, though music can be turned off from the in-game radio. Also, due to the online nature of the game, players could be exposed to offensive language and behavior from other racers. Finally, while players can purchase vehicles using currency earned through gameplay, players can also use real-world money to buy a separate form of in-game currency to use as well.
Is It Any Good?
Let's get one thing out of the way right from the starting line: What you get out of your time with this racer is absolutely dependent on how you choose to play it. For starters, The Crew 2 is big. In fact, it's almost too big, at least geographically speaking. Even using a compacted version of the United States, it still can feel like it takes forever to get from Point A to Point B. That isn't necessarily a bad thing, though. It can actually be quite relaxing to enjoy the view and take in the sights as you fly, drive, or boat your way across the country, stopping occasionally to take advantage of virtual photo ops along the way. Occasionally, you'll see a few other gamers traversing the countryside, but unless you're riding with friends as part of a party, it can be a lonely trip. Of course, if you want to just jump into the action, The Crew 2 allows fast travel to most events scattered around the map, too.
With so many different types of vehicles in one place, it's no surprise that the controls take some getting used to. Flight controls feel completely different than the cars, and the boats have their own little tricks and nuances to get use to as well. In fact, the actual street racing component is probably the weakest of The Crew 2's offerings. Oddly enough, though, the individual vehicles don't feel dramatically different from each other. Instead, any major performance differences come from equipping parts, which can be earned or found throughout the game and come in color-coded rarities. In some ways, this adds a certain level of loot grinding to the racer, forcing you to keep racing to get better parts for your machines. This might seem out of place in most racing games, but in The Crew 2, a game where you can instantly swap vehicle types on the fly and the United States map looks like a post-baked Shrinky Dink, "out of place" feels right at home.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.