Parents' Guide to The Elder Scrolls Online: Blackwood

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Common Sense Media Review

Michael Lafferty By Michael Lafferty , based on child development research. How do we rate?

age 15+

Violent expansion to online adventure adds new companions.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

age 13+

Based on 1 parent review

What's It About?

THE ELDER SCROLLS ONLINE: BLACKWOOD is the latest chapter in the long-running online franchise. The plot behind the events of Blackwood surround a deal made long ago with the Prince of Destruction that has finally come due. These events are seemingly connected to or interwoven with tales of the Elder Council being murdered, and a secret project connected to the Four Ambitions and the Daedric Princes. Set 800 years before the Oblivion storylines, Elder Scrolls Online: Blackwood takes familiar elements, intersperses them with some new game mechanics and three new zones, and then guides players through a main story arc that leads to Mehrunes Dagon. Portals scattered across the land open gateways to one of the new areas known as the Deadlands, which offers players the opportunity to earn new gear. Additionally, there's also a new 12-player trial zone called Rockgrove. Along the way, players will be able to take on quests to pick up companions Bastian (who starts as a mage-like character) and Mirri (who starts as a ranger-like character). These companions can be leveled up and outfitted with new gear, making them more effective in battle when you're going alone in exploring dungeons or the environment.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

While there isn't a ton of radically new content added to this expansion, adding companions that help with your dungeon crawling improves the time exploring Tamriel. Expanding the lore of any MMORPG (massively multiplayer online role-playing game) is always a good thing, and having companions to fight with or take the focus off your player in the midst of battle so you can target enemy weaknesses or gain support in a fight is even nicer. Blackwood tracks some familiar territory in terms of game mechanics: the main quest line and side quests help with gaining experience points and acquiring campanions that will fight by your side and can be customized to fit your personal gameplay style. The side chatter from the companions is a nice touch, and, quite frankly, there are elements of the new zones that are candy for the eyes. Plus. the plot of the adventure is very good, and there are enough side quests to keep players busy for hours. Blackwood is the fifth expansion for ESO, and like any expansion, it adds content to keep players engaged. But the downside is the formulaic nature of the content. Blackwood doesn't really offer new mechanics, expand with new classes, or provide a slew of new abilities. At least there are a lot of new armor sets that are nice looking, along with new pets and mounts.

The visuals and sounds of the game are wonderful, and the story arc will pull players through the zones. Blackwood could have offered a bit more instead of the same quest-driven formula, but when you have a winning formula, why change it? This is a worthy addition to the ESO franchise. It gives players more control over their option to explore dungeons by themselves with the help of customized computer driven companions, and provides some additional context to the Oblivion tale.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in The Elder Scrolls Online: Blackwood affected by the frequent fighting that you engage in during the game? Would the impact be lessened if there was less blood, gore, and torture? Does it feel appropriate given the content and setting of the game?

  • What's the importance of protecting your identity in an online game? What should you do if a player starts to chat persistently with you and ask for personal information?

Game Details

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