What parents need to know
Parents Need to Know
Parents need to know that the game's three primary characters either are criminals or once were criminals. Although each has admirable qualities (Mitchell is a police officer, Eddie is loyal, and Sam is intelligent), stealing from and/or killing people is a central theme in all of their lives.
What's it about?
You play THE GETAWAY: BLACK MONDAY as three characters: Sergeant Mitchell, a troubled cop with a dark past; Eddie, a small time thug who uses his fists as well as weapons; and Sam, a female hacker and gymnast who accomplishes missions by stealth. The game begins with Sergeant Mitchell pursuing the Latvian mob and trying to rescue a reporter
After eight or so missions you play as Eddie (with Sam leading you), involved in a failed bank heist and then up against the Russian mob and a London gang, and then you play as Sam in a game of infiltration, after which you once again play as Eddie with the option of leaving or helping Sam. There are a total of four endings based on whether or not you helped Sam and/or rescued the reporter as Mitchell. While the various endings of the game are innovative and support the movie-like feel, the storyline gets lost.
Is it any good?
The dreary, rainy London backdrop is well-drawn, and the dialogue of the cut scenes is impressive, despite often incomprehensible British slang and excessive use of the F-word. But the linear gameplay grows boring, and the characters must be "steered" using a limited camera swivel that can make you nauseous. Enemies are easily dispatched with very little skill. And like a movie, the action feels far away.
The killing is not the kind of close-up goriness found in first-person shooters, but the game combines mature themes. There is nudity (bare breasts) and sexual suggestion; characters smoke cigarettes; and the cussing includes use of the F-word, C-word, and other genitalia references. Overall, though the novelty of multiple plots and the blurring of lines between video games and movies are compelling innovations, the mature material makes this a bad choice for young players -- and even older teens will be bored.
Families can talk about...
Families can talk about moral choices. One of the characters is given approval by his superior to carry out missions that result in the deaths of criminals and innocents alike. Does the approval of superiors justify certain kinds of behavior? Do the ends ever justify the means?