The Incredibles

Game review by
Jinny Gudmundsen, Common Sense Media
The Incredibles Game Poster Image
Superhero fun and learning with the Incredibles!

Parents say

age 13+
Based on 1 review

Kids say

age 7+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Positive Messages
Violence & Scariness
Language
Consumerism

It uses the characters from The Incredibles movie.

What parents need to know

Parents need to know that this is a great way to practice academics and continue the entertainment of the movie.

User Reviews

  • Parents say
  • Kids say
Adult Written bycreedw April 9, 2008

The Incredibles Worth The Purchase

My 6 year old boy was very entertained by this game. It kept his attention and wasn't too hard. It even gives hints when he was stuck. I was very pleased... Continue reading
Kid, 12 years old December 12, 2009

fun and educational game

This game is a great way to help kids learn what they need to in second grade. It teaches them second grade math and english. Also saftey is not an issue. And l... Continue reading

What's it about?

In Leapster's THE INCREDIBLES, kids play four educational games -- one with each superhero of the Incredibles family from the Pixar movie. Kids help direct Mr. Incredible on how to use his super strength to move boulders so he can complete equations, and Mrs. Incredible needs the player to spell words to open a series of doors at bad-guy Syndrome's hideout so she can escape. Violet must find words to complete sentences in a jungle maze. And Dash needs help sealing the entrance to the cave where he's hiding by placing rocks in correct order by place value.

The games can be played on two levels of difficulty. While playing the four superhero games, players earn access cards and keys needed to play a fifth game, "The Incredibles Save the Day." The player controls all four members of the Incredibles as they make their way back to the city to save it from harm. This game of logic involves figuring out when to switch to a different member of the superhero family to use their unique superpowers.

Is it any good?

All five games are both fun to play and educationally sound. The different levels roughly correspond to the curricula found in second and third grades. A tutorial kicks in after the child incorrectly answers two questions in a row. The gaming controls will adjust to a player's ability.

The only part of the game that was a little confusing was the interconnection between the four individual superhero games and the final "The Incredibles Save the Day" game. Testers had to listen carefully to hints in the "The Incredibles Save the Day" game to discover that they needed to return to the individual superhero games to earn access cards needed to proceed. Ultimately, this interconnection turned out to be great motivation to keep playing the four individual games.

Talk to your kids about ...

  • Families can talk about how the Incredibles work together in the final game. How does your family work together by combining individual talents? Also, how does the game compare to the movie? Which do you like more, and why?

Game details

  • Platforms: Leapster
  • Price: $25
  • Available online? Not available online
  • Developer: LeapFrog
  • Release date: November 24, 2004
  • Genre: Educational
  • ESRB rating: E

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