There are a lot of games that offer player the freedom to "play the way you want," but very few deliver on that promise as well as this RPG (role-playing game). There's not really a "wrong" way to play The Outer Worlds. You want to save the world and bring your people home? Go be the hero. You want to join the corporate machine and keep the people under the sway of its propaganda? Sure, why not? Pacifist, serial killer, thief, con man … it's all up to you and the choices you make. And if you don't like how things turned out one way, start a brand-new run or re-work your abilities, try a new path, and change your fate on the fly. This is your story, and the game encourages you to write it any way you see fit.
Gameplay in The Outer Worlds is a blend of first-person shooter and classic role-playing. The combat is fluid and responsive, and the "Tactical Time Dilation" feature opens up some unique options. You COULD just shoot an attacking Marauder in the head and be done with it, but it's much more satisfying to shoot him in the leg so he can't run, then antagonize a nearby creature into finishing him off. Add your party members into the mix, bolstering any stat or ability shortcomings your character may have, and you've got all the makings of a nearly unstoppable force. In fact, that's one of the game's few shortcomings. It's almost too easy on the main difficulty levels, and yet switching to highest "Super Nova" difficulty adds in things like party perma-death which makes the experience much more punishing. Its sudden, steep curve may be off-putting to all but the most hardcore RPG fans. Still, like nearly every other aspect of the game, it's your choice to play how you want. And while there are only a handful of distinctly different conclusions to the story, The Outer Worlds is never really about how the game ends, but rather the journey you take to get there.