The Ville

Game review by
Erin Bell, Common Sense Media
The Ville Game Poster Image
Sim emphasizes positive social interactions and happiness.
  • Facebook
  • Free with Microtransactions
  • 2012

Parents say

age 17+
Based on 3 reviews

Kids say

age 16+
Based on 1 review

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A lot or a little?

The parents' guide to what's in this game.

Educational Value

Kids can learn about teamwork and friendship building, since The Ville requires neighbors to help each other out in order to complete quests by sending gifts and joining work crews. Kids can grow various collections of items -- from building supplies to butterflies -- that can be crafted into new items. Kids can also experiment with fashion as they purchase new clothes for their avatar to wear. The Ville is an accessible social sim that emphasizes positive social interactions and teamwork.

Positive Messages

With the exception of a few harmless pranks (like zapping each other with joy buzzers), interactions between characters are positive. Players cultivate friendships and romances, and quests generally involve making a positive impact whether it's planning a neighbor's birthday party, growing organic vegetables, or building a bird sanctuary. Neighbors help each other by sending items and joining work crews to help complete building projects.

Positive Role Models & Representations

The Ville emphasizes positive interactions, and has none of the moral ambiguity of other social sims such as The Sims Social. Characters are generally nice and helpful to each other.

Ease of Play

The menu-based gameplay is easy to manage, and the game guides players along with quests, tutorials, and prompts.


A player's character can enter heterosexual and same-sex romances with other characters, but both friends must approve any changes in relationship status. Romantically-linked characters can perform special actions based on their romance level, from smooching and making out to taking naughty photos of each other and making "whoopie" (a euphemism for sex) in bed while covered with a cloud of hearts. Characters can strip down to their underwear, but there is nothing more graphic than that.


Players can spend real-world cash on a premium currency, then use it to instantly complete quests or buy exclusive items. Players are frequently prompted to post game-related status updates to their Facebook timeline, and send messages to neighbors with requests for items required to complete quests and buildings. 

Drinking, Drugs & Smoking

Some character interactions involve alcohol, such as raising a glass of alcohol to make a toast and participating in a chugging contest. Players are shown drinking, following by a spinning animation over their heads to indicate dizziness. The Partier personality is depicted as dancing while holding a wine bottle and glass.

What parents need to know

Parents need to know that The Ville is a life simulation game played on the Facebook social network. Players create a character by choosing from six personality traits (Partier, Jock, Scoundrel, Artist, Charmer, and Mogul), which affect the bonuses that they are able to collect. Players can cultivate friendly and romantic relationships with other characters. Romantic relationships must be approved by both players. Players can spend real-world cash to instantly unlock quests and buildings or purchase exclusive items. Players will need help from friends in order to complete buildings and quests, which might tempt them to "friend" strangers on Facebook. 

User Reviews

  • Parents say
  • Kids say
Adult Written byjena203 November 15, 2018
Adult Written byKANEKI May 8, 2016
Teen, 17 years old Written bybojica alina August 10, 2016

What's it about?

THE VILLE is a simulation game that emphasizes positive social interactions by having players earn coins and \"happiness.\" Players complete quests that help them grow into well-rounded people, which includes cultivating friendships, finding romance, cooking, tending a garden, working a variety of careers, pursuing hobbies and artistic interests, and decorating an ever-expanding house and lot with furniture and accessories. Neighbors can help each other out by visiting each other's homes and doing chores, or sending gifts to help complete quests.

Is it any good?

The Ville borrows so much from EA's The Sims Social, both conceptually and esthetically, that it's hard to tell the two games apart at times. However, one notable difference is that The Ville lacks the moral ambiguity found in The Sims. Characters in The Ville can't become enemies, get into fights, or steal, for example, and there's no option for being nasty, only nice. Players also don't have to maintain their character's hygiene and hunger levels: the only goals are to acquire "happiness" points and coins (to spend on new stuff.) The Ville is a decent social sim, though not as charming, engaging, or intricate as The Sims Social -- the game that it's so obviously trying to copy.

Talk to your kids about ...

  • Families can talk about online privacy and staying safe while online. Why should kids be careful about adding Facebook friends that they don't know in real life?

  • Families can also talk about how to protect private information, such as photos and Timeline posts, from strangers by enabling Facebook's privacy filters or recruiting neighbors through the game's "Ville Friends" feature instead of friending them through Facebook.

  • Families can also talk about how neighbors can make a community stronger. What are the advantages of cultivating strong relationships with neighbors and helping each other out?

Game details

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Themes & Topics

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