Parents' Guide to The Wild at Heart

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Common Sense Media Review

Angelica Guarino By Angelica Guarino , based on child development research. How do we rate?

age 8+

Charming story cheers childhood escapism in runaway tale.

Parents Need to Know

Why Age 8+?

Any Positive Content?

Parent and Kid Reviews

age 8+

Based on 1 kid review

What's It About?

Shortly after deciding to run away from home, THE WILD AT HEART's Wake finds himself lost in the forest behind his home. He somehow stumbles into an alternate world called the Deep Woods when he's chased by an evil creature known as The Never. After escaping, he meets Grey Coat, a member of an ancient group of guardians called the Greenshields. Along with the spirit of a deceased witch, the Greenshields work to contain The Never within the Deep Woods, keeping the evil creatures away from the outside world. When Wake arrives, the Greenshields' hold on the Deep Woods is fading. Grey Coat gives Wake the task of finding four missing members of the Greenshields who have gone off on presumably failed guardian missions. Wake also meets Scrap Heap, who outlines the crafting system and structure upgrades that Wake can work on while completing his exploration of the Deep Woods. Wake then sets off to find the missing Greenshields, but also find his friend Kirby, who he promised to meet up with once they both escaped from home.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 1 ):

If at first glance, you find that this adventure bears an immediate resemblance to Nintendo's Pikmin series, you're not the only one. Though mechanisms such as the crafting process and elemental abilities of Spritelings as well as the day/night cycle are similar to those games, there's quite a lot that makes The Wild at Heart unique. First, its lore is deep. While there's a lot of reading to be done for players to get their bearings, no time's wasted. All the information presented is cohesive and relevant, and the instructions are very easy to follow. In fact, all of the characters in The Wild at Heart are delightful, though it's probably safe to label the adorable Spritelings as the greatest highlight. Second, the art style is beautiful, with environments that beg to be explored. Though there may be moments where players are stuck on the solution to a certain task, wandering around areas you've explored is satisfying enough to hold the player's attention until the missing solution presents itself. Third, the story is serious, with bits of information about Wake's home life spliced between days of nonstop action. Though Wake doesn't have a loud personality or strong sense of self, players will immediately care for him, wondering why he's chosen to run away from home, and hoping that his adventures in the Deep Woods provide some clarity and safety he's searching for.

Finally, The Wild at Heart captures a wide-reaching, yet rather inexplicable feeling that many associate with childhood. In the Deep Woods, players feel like they never know what lies around the next corner, though the environments do come with helpful maps to avoid too much meandering. There's joy in every instance of throwing a Spriteling towards an enemy, and every collected piece of scrap metal feels like a treasure. On paper, there's nothing groundbreaking or totally shocking about The Wild at Heart, but its greatest accomplishments are the exhilarating moments within the small details.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in The Wild at Heart affected by the tameness of the combat compared to other games? Does it matter that even though the violence is light, it's in every scene? What might the game look like without any combat?

  • Why might Wake have decided that running away would be better than staying at home? Can you think of better choices for kids who feel the same way?

Game Details

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