It's best to be in a forgiving frame of mind while playing this one, and not just because you're presented with plenty of situations where you'll be judging the fate of characters who have done wrong. Those Who Remain is an ambitious attempt to create a thoughtful horror experience that makes players really consider what's right, what's wrong, and if and when people who've made mistakes deserve a chance to redeem themselves. You'll be torn up over the decisions you have to make, mainly because Edward is a deeply flawed protagonist desperate to be forgiven. The notion of using darkness as a deadly, physical manifestation of fear and evil is, if not terribly original, at least compelling, and makes for some interesting puzzles -- especially in moments when you travel through a Twilight Zone-style light door into a mirror dimension where you can move objects and change things that will remain changed in the real world.
Unfortunately, all this ambition clearly outstrips the game's budget. Muddy looking graphics, frequent technical issues, middling writing, and stale voice acting put a damper on things, forcing unavoidable, unfavorable comparisons to horror games made with more time, resources, and quality assurance testing. While it's always nice to see a game that makes exploration and puzzle solving its focus rather than mindless shooting or hacking and slashing, an extra level of care needs to be put into these games' mechanics to make them compelling. Opening endless empty drawers in hopes of finding something useful and trying to edge around corners looking for a light switch without any indication as to how close you're getting to the instantly lethal darkness just isn't much fun -- especially when death means reverting to a distant saved game that forces you to begin exploring the current area from scratch. Those Who Remain is like a new dish created by an inexperienced chef haphazardly combining a variety of his favorite flavors: laudable in aspiration, but unlikely to prove tasty to very many people.