Tom Clancy's Ghost Recon Breakpoint
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Hunters become the prey in violent covert mission.

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Tom Clancy's Ghost Recon Breakpoint
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What’s It About?
In TOM CLANCY'S GHOST RECON BREAKPOINT, players are called in to the secluded island of Auroa, which is also the headquarters for Skell Technologies, the massive firm responsible for most major technological advancements in both the civilian and military worlds. It was supposed to be a standard fact-finding recon mission, with the Ghosts investigating a series of reported disturbances coming from the island. At least, it was until the Ghosts get shot down immediately after entering Auroa airspace. Surviving the crash, you seek out your fellow Ghosts, only to discover the source of the attack. A former Ghost operative, Cole D. Walker, has gone rogue and joined forces with Sentinel, a private military contractor with its eyes set on acquiring Skell Technologies' cutting-edge weapons and equipment for itself. Stranded on Auroa with no backup, with a highly organized army trained by a former brother-in-arms hunting you down, it's up to you and your few surviving Ghost team members to stand in the face of insurmountable odds, take back Auroa, take down Walker and his crew, and stop the threat that Sentinel poses to the rest of the world. An impossible task? Maybe for most. But you're a Ghost ... and for a Ghost, the impossible is just another day at the office.
Is It Any Good?
Ubisoft's challenge was to find a way to bring something new to the action table for this franchise without losing what made the Ghost Recon games great to being with. Thankfully, in Tom Clancy's Ghost Recon Breakpoint, the Ghosts are more than up to that challenge. The game should instantly feel familiar to fans of the previous Ghost Recon game. The gunplay is tight and focused, but with a heavy emphasis on tactical planning. Charging in with guns blazing is a surefire way to an instant death. But working out intel by scoping out locations, enemy positions, and defensive weaknesses, all while planning out a strategic path to your objective, is often the key to success and, more importantly, survival.
"Survival" is the key focus of Ghost Recon Breakpoint and the cornerstone that the game is built on. There's never a moment that the odds aren't against you here. Whether you're running solo (A.I. teammates are scheduled to make a return later) or teaming with a friend or three as a squad, you never shake the feeling of being hunted. It's a far cry from previous games, where you and your team took on the role of predator instead of prey. While you might be outgunned, new features in the game ensure that you're not outmatched. Taking a cue from other multiplayer-centric series, like Destiny or The Division, Breakpoint makes use of a massive hub location as a place for players to squad up, coordinate efforts, pick up essential gear, and more. Character skill trees have also been vastly expanded, adding a lot of new tricks to the Ghosts' arsenal and making each player feel unique and customized to their style of play. The game also introduces four distinct classes to choose from, with special perks and abilities tailored to their specific roles. Players don't need to feel locked in to one role, though, as the game lets players switch between classes anytime they set up camp. From start to finish, solo or as a squad, Tom Clancy's Ghost Recon Breakpoint is a high-stakes, adrenaline-fueled game of cat and mouse that's hard to put down.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the impact of the violence in Tom Clancy's Ghost Recon Breakpoint affected by the realistic blood and gore that's shown? Would the impact of the violence be reduced if you were fighting against more robotic characters in the game? What if the game didn't seem as realistic or close to real life as it does?
How can video games help to teach teamwork and communication skills? What are some of the ways these can be adapted to working with others outside of gaming?
Game Details
- Platforms: Google Stadia, PlayStation 4, Windows, Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: UbiSoft
- Release date: October 4, 2019
- Genre: Action/Adventure
- Topics: Adventures, Robots, Science and Nature
- ESRB rating: M for Blood, Intense Violence, Mild Sexual Themes, Strong Language
- Last updated: April 13, 2020
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