What parents need to know
Parents Need to Know
Parents need to know that, despite ESRB warnings of "violence," "mild suggestive themes" and "language," this game is "Teen" -- and based on our testing, we feel this is an accurately assigned age rating. Fighting might cause blood to appear on a fallen enemy, which may be a cybernetic creature or futuristic human soldier. While there's no graphic gore such as dismemberment, executions are implied. Players will hear some swear words, but they're heard sparingly.
What's it about?
Published by Microsoft Game Studios, TOO HUMAN is a sci-fi tale that takes place far into the future (yet peppered with nods to Norse mythology), where you play as a cybernetic god, Baldur, tasked to defend humankind from monstrous machinery bent on total destruction. With a combination of melee moves and fancy firearm work, you'll take down these threats – even dozens at the same time – to access new teleportation gateways and unlock the next cinematic sequence.
Run, gun, hack and slash through this third-person adventure by yourself, or if you prefer, play the entire single-player campaign in multiplayer co-op mode via Xbox Live.
Is it any good?
This long-delayed game doesn't disappoint because it's been in development since the dawn of humanity itself -- it was first shown at the E3 Expo in 1999 for the original Sony PlayStation before switching to the Nintendo GameCube and was then put on ice for other projects -- but this first in a planned trilogy from Silicon Knights doesn't deliver anywhere near the awe-inspiring interactive experience found in the developer's previous games, like Eternal Darkness: Sanity's Requiem.
Many of the game's notable attributes -- such as a cool story and role-playing game (RPG)-like upgrades -- are overshadowed by repetitive fight sequences, uninspiring level design, and nagging camera issues. Too Human is yet another example of a game that, while not terrible, doesn't live up to its hype. At best, consider this a decent weekend rental for fans of fantasy action games.
Families can talk about...
Families can talk about how the game designers attempted to combine Norse mythology with a futuristic sci-fi universe -- and if this fusion worked. Are there similarities between these two worlds? And did the game makers do a good job in overlapping the two?