Parents' Guide to Tooth and Tail

Game Mac , PlayStation 4 , Windows 2017
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Common Sense Media Review

David Wolinsky By David Wolinsky , based on child development research. How do we rate?

age 10+

Creative strategy just squeaks by with simple gameplay.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

In TOOTH AND TAIL, the story quite literally focuses on a tale of eat or be eaten. The animals have taken to the warrens and set the country aflame. The flag-bearers Bellafide, Hopper, the Quartermaster, and Archimedes lead their factions to war in this story of politics and starvation. Whoever wins will feast, and those who are defeated will be dinner. The single-player campaign chronicles how each of their stories intersect; in multiplayer, you can play out any events of the bigger war that you wish.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This real-time strategy game takes away many of the standard genre mechanics and boils it down to tactical play, but after a while, it becomes stale. Tooth and Tail takes what has historically been a PC-centric genre and strips away old conventions, creating a dynamic where players must improvise and react rather than memorize build orders of units, buildings, and tech trees. It's a game designed to feel like you're waging scrappy war for survival at all costs, and indeed, playing any match of T&T feels like that. You're not allowed to get too cocky or complacent -- since you control your faction's scouting general, you have no means to defend yourself and thus must remain ever watchful on your own hold and the rest of the map. Literally, one moment you can be up and assuming you're winning, but while your back is turned, all your holdings will be scorched by your more patient and cunning enemies.

But a game designed like this is something of a double-edged blade. Because it has stripped away complex strategy mechanics, there's a degree of simplicity and sameness at play. While the single-player experience is intended to function as a tutorial, there are some aspects (like how to eliminate certain buildings or units for quick gains and strategy pivots) that are left out of grasp until you learn in the hardest way. Even still, once you have the basics down, that's all there is. Which isn't necessarily a bad thing, as multiplayer games can be quite rousing and there's depth around some turns. The main form of longevity here comes by way of unit load-outs and randomly generated maps, along with how fast matches go. Still, it's hard to shake the feeling that the whole thing is a tad like a bag of potato chips. Once you've gotten into it, the last match is a lot like your first one. You might have learned a lot, but you're still doing the same things again and again. Tooth and Tail is great for an afternoon, but you're likely to get bored if that afternoon extends into the evening.

Talk to Your Kids About ...

  • Families can talk about violence in games like Tooth and Tail. There's a lot of shooting in the game, but is its impact lessened because it's being carried out by and against animals?

  • There's no shortage of works of fiction and art that replace humans with animals. By removing humans from stories, what does that free us up to notice about potential messages?

Game Details

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