Hilarious Dialogue, Endearing and Memorable Characters, and a Brilliant Message Make this Indie Fantastic
This game... Gosh this game... Is there really anything else I can say about it that hasn't been said? Well, I guess I'll say it anyway. Where do I even begin with what makes this game so good? The story is raveled with a ridiculous amount of mystery, and there's a lot up for speculation. The humor is so ridiculously silly, that you can't help but giggle, perhaps burst in laughter. The soundtrack is gorgeous, combining classic 8-bit tracks, beautiful piano tracks, and just plain epic boss themes. The characters are so endearing! Even if they have their flaws, they all mean well, and are willing to become better people, er, monsters. While the fan-favorite is definitely Sans the Skeleton, and for good reason, I truly enjoyed EVERY character equally. The game breaks several cliches of the typical RPG. Excessive grinding is not necessary to complete the game (unless you're playing the Genocide route), the non-playable characters aren't just blank slates, and have meaningful or humorous things to say instead of game tips, and that's just the tip of the iceberg. The game's battle system is unique in that it involves your soul (represented by a red heart) floating around, avoiding obstacles. This "bullet-hell" mechanic is unique, in that it keeps each battle new and refreshing instead of boring and mundane. However, perhaps the best aspect of this game is it's message and how it's executed. In a world where even the most kid-friendly fodder of video games encourages killing your enemies, seeing them as nothing but obstacles, along comes this game to flip that trope on it's head! This game encourages you to listen to your misunderstood enemies, help them solve their problems, become friends with them, spreading peace in a world ruled by fear and evil. The best part, however, is that the game isn't completely one-sided. You CAN kill things if you want to, and the story route you go down if you choose to do so actually offers some interesting character insight. That being said, it's pretty clear what route the game wants you to take.
There are very few things I find wrong with this game. If anything, it's biggest problem is that it doesn't offer crystal clear direction to go down he preferred route. Due to this, I think it's best you take some outside advice before you play it. Heck, I'll give you some!
1. DO NOT KILL ANYONE! Seriously, there will be times where it seems like you cannot progress further into the game without killing your enemy. There will even be times where you have to fight. However, fighting is VERY RARE, as in, probably only once do you have to fight, but you NEVER have to kill. Sometimes, this will be as simple as continually trying to talk things through with a boss, or repeatedly hitting the MERCY button.
2. Talk to the main characters at EVERY opportunity. Before you head into a new area, your newly made friend might invite you to do something. Do that thing before you go anywhere else.
I was surprised at the questionable bits of content that Common Sense missed. It makes me think they didn't play through the whole game. The game has mild swearing including "sucks," "damn," "hell," and there's even one point where you encounter "p**s." Like I said, violence is discouraged, but you will still encounter a few intimidating enemies. Two words... OMEGA FLOWEY!!!! Oh gosh, the nightmares. There is some extremely subtle sexual innuendo. By subtle, I mean it would probably fly over the heads of most adults, let alone kids. Still, it's there. It should also be mentioned that there are a choice few of mild drug references, such as a dog that had been "smoking bones" and the words "cig" and "cigar" appear on a word search puzzle. That being said, I don't see the harm in letting a child as young as 10 playing it, but a slightly older person, probably a teen, would appreciate it more.
SMALL EDIT: Commensense, the boss fight you are referring to in the "Is It Any Good" section of this review is that of the character Undyne. You call Undyne a "him" in this section. Undyne is a girl. Here's some advice for you: When you review games, actually pay attention to details. The fact that you missed and/or ignored several examples of questionable content that I outlined in the original draft of this review was boggling enough. However, the fact that you didn't even care to get a major character's gender correct is just pathetic.
This title contains:
Positive role models
Ease of Play
Violence & scariness
Drinking, Drugs & Smoking