There are lots of things that most players expect when it comes to games. Things like awe-inspiring graphic fidelity, rich character development, fast-paced action, etc. By that measure, Undertale seems like it shouldn't even be a blip on most people's radar. The graphics are basic and simplistic at best. The characters seem quirky and over-the-top, with very little substance at first glance. And the action is something the game will actively encourage players to avoid on certain occasions. While this might make Undertale seem bland and boring on the surface, it doesn't take long to look beyond its deceptive initial impression and find the near masterpiece of entertainment that lies beneath.
One of the charms of Undertale is how it challenges your expectations. Sure, you could run around this dark, monster-filled world and defeat every creature you encounter. But what if you didn't? What if, instead of thinking everything was out to get you, you gave the world a chance to help? It's questions like these that the game uses to challenge what you've come to expect from an RPG (role-playing game) adventure. And it's the choices you make in these moments that shape the overall journey. In fact, if you play Undertale like any standard RPG fantasy, you're more likely to wind up the villain than the hero, with consequences that carry over even beyond its completion. As engaging as Undertale is, though, it's a text-heavy adventure, requiring a lot of reading comprehension from players. Plus, there's no do-over option, so minor mistakes could have major repercussions throughout the game and other playthroughs.