Unexplored

Game review by
Marcia Morgan, Common Sense Media
Unexplored Game Poster Image
Fresh, fun take on dungeon-crawling adventure game.

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A lot or a little?

The parents' guide to what's in this game.

Educational Value

Not meant to be educational but doesn't mean there isn't anything to learn here. Players can learn about reading maps for positions, stats, how certain changes affect gameplay; text-heavy story can help with some reading skills.

Positive Messages

Outside of fighting bad guys, not really a message; game more about finding reasons to go on different adventures.

Positive Role Models & Representations

Characters aren't really fleshed out. Instead, they're more like filler to move story along.

Ease of Play

Simple controls; easy to learn.

Violence

Fair amount of violence; characters use swords, magic, torches, to fight enemies. Both enemies, player leave little splatters of blood when defeated. Still, visual presentation keeps anything from being graphic.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

Some references to alcohol; you start adventure in a tavern, immediately are given option of buying someone a beer. This is all done in text; you don't actually see beer.

What parents need to know

Parents need to know that Unexplored is a downloadable procedural dungeon crawler, meaning every playthrough is new and unique. The game relies heavily on text and equipment management, which can help improve reading skills and statistics analysis. Characters are pretty bland overall without any real positive or negative traits. The game is easy to play, even for inexperienced gamers, and although the violence does feature blood, the art style keeps it from looking too scary or gory for most kids. The game does have a few minor references to alcohol, but only in the story and it's not visually shown in the game.

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What's it about?

What's a hero without a quest? And what's a quest without a dungeons or dragons? UNEXPLORED gives gamers a chance to strap on a suit of armor, whip out a sword, and cast a few spells all in the name of adventure. As a would-be hero, it's up to you to recover the sacred Amulet of Yendor from the clutches of a ruthless dragon hiding deep within the depths of the Dungeons of Doom. To succeed, you'll need to hack, slash, and even sneak your way past spiders, robots, and other strange creatures, while solving a few mind-warping brain teasers and surviving a bunch of big bad boss battles along the way. Die, and it's back to square one for our hero, but hopefully he's a little wiser for the experience. Keep in mind that sometimes the best way to fight is not to fight at all, and a little bit of sneakiness can go a long way to extending your life expectancy.

Is it any good?

How many times have you heard, "You won't know if you like it until you try it"? There are a lot of times that a sense of adventure gets fueled by a wondering about the unknown. That's the same feeling that gives Unexplored its appeal. You never know what's around the corner. See a potion? You'll never know what it does until you drink it. Does that shiny new sword look tempting? It could be an epic dragon slayer or a cursed relic. That next room over? It might be filled with treasure or a huge monster just itching to send you to your maker. No two games are ever the same in this rogue-like dungeon crawler. Another nice thing about Unexplored is that it's almost tailor-made for gamers of all skill levels. It has simple controls easy enough for anyone to get the hang of. The keyboard and mouse combination feels natural, and inventory management is a cinch. The game is challenging enough for more experienced gamers while still keeping things fun for beginners. Sure, you'll die a lot, but you always learn from it and can push a little further the next time around. And thanks to the game's randomness, you never feel like you're just going through the motions and repeating yourself. Unexplored isn't perfect and it's not the most polished game. There are still a few bugs here and there to iron out, and it will even crash a couple of times during playthrough. But even with the occasional glitch, it's still a hard game to put down.

Talk to your kids about ...

  • Families can talk about violence in games. Does the cartoonish look of a game make violence more acceptable? How much is too much for kids?

  • Talk about game design. Do things such as randomly created dungeons keep things interesting by always changing things up, or do you prefer a more structured game that's easier to learn the patterns for?

Game details

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