Unravel Two

Game review by
Chad Sapieha, Common Sense Media
Unravel Two Game Poster Image
Beautiful puzzle adventure promotes positivity, teamwork.

Parents say

age 6+
Based on 4 reviews

Kids say

age 7+
Based on 4 reviews

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Promotes concepts of friendship and teamwork -- the Yarnys serve as companions to each other and some kids. Cooperative play encourages socialization and communication.

Positive Role Models & Representations

The Yarnys are peaceful, loyal, and helpful, wordlessly expressing emotions such as fear and love through looks, holding hands, and hugging.

Ease of Play

Puzzles can be challenging, but players get a long tutorial to make sure they have a good feel for running, jumping, and swinging controls. Hints are available at the tap of a button, and struggling players can slow down time as long as they like to have a better chance of solving puzzles.

Violence & Scariness

Yarnys aren't aggressive and never attack foes. But Yarnys can be destroyed by electricity, eaten by animals, crushed by rocks and trees, and attacked by dark emotions that have taken physical form. Ghostly background images depict mildly scary scenes involving two children chased by men.


This is the sequel to 2016's game Unravel.

What parents need to know

Parents need to know that Unravel Two is a side-scrolling adventure and puzzle game for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs that's a follow up to the original 2016 platformer. The player's characters -- creatures made of positive emotions that have taken physical form as animated "Yarnys" -- aren't aggressive and never attack the darkly glowing negative emotions that chase after them. That said, Yarnys can be destroyed by hazards such as electricity and moving cars, eaten by animals, or disintegrated by their enemies. Both the story -- which centers on a pair of Yarnys trying to assist a couple of kids on the run -- and the play promote concepts of friendship, teamwork, and cooperation. The Yarnys can't speak, but it's made clear through their actions and animations that they care for and want to help each other. Under the CCPA law you have the right to protect your personal information. Make a Do Not Sell request to Unravel Two.

User Reviews

  • Parents say
  • Kids say
Parent of a 5 and 6-year-old Written byDale Dietrich March 13, 2019

Terrific for Co-op Play with Parent

This game is terrific to play with your child! Frankly, the best I've seen so far! Whether its appropriate for you child depends on their gamer ability. My... Continue reading
Parent of a 3-year-old Written by907953 January 5, 2019

Great game to play even with younger kids

So far my favorite to play with my 3 year old. It's a unique puzzle platformer that requires you to work together, but it also has a helping mechanic where... Continue reading
Kid, 10 years old November 13, 2020


I think younger kids can handle this because it uses puzzles to train your brain! If you're playing multiplayer it can help you bond better with the person... Continue reading
Kid, 9 years old April 27, 2020


Awesome!! I loved the original Unravel, but this one is cooler because you can play it with your sister/ brother/ friends. 2 Yarnees! I recommend it for almost... Continue reading

What's it about?

Llike its predecessor Unravel, UNRAVEL TWO puts players in control of a "Yarny," a creature composed entirely of a single length of yarn. Now, instead of just one Yarny, there are two, and their threads are joined together. Solo players can switch between the two Yarnys at will, while a pair of players can each assume control of one and work together. Whether you play alone or with someone else, the adventure unfolds the same way. The Yarnys travel through a series of intricately detailed two-dimensional environments -- buildings, parks, caves, and more -- avoiding hazards and solving puzzles using their special abilities, such as building yarn bridges/trampolines, swinging from outcroppings, and pulling and pushing objects. With two Yarnys in the mix, most puzzles have been built around the notion of cooperation, but in sequences in which only one Yarny is needed, players can meld them together into one, forming a denser, multicolored yarn creature. Players can also test their skill in dozens of short but challenging stages, as well as customize the look and color of their Yarnys.

Is it any good?

There was no need to change what wasn't broken for this clever adventure-game sequel. Beyond its cooperative theme, Unravel Two isn't significantly different than the original, which was a miniature masterpiece thanks to its lush environments, tight play, and touching story. The sequel keeps and refines all of this: Some of the environments look nearly photorealistic, and the companionship-focused narrative is frequently emotional. It also gives players new ways to enjoy the puzzles that made the original so much fun to play. Seeing your Yarnys work together to sling themselves around a gorgeous world feels like watching a pair of lifelong friends helping each other, even though they only meet at the start of the game. And the puzzles and controls are so cleverly designed that you won't feel at either an advantage or a disadvantage whether you're playing alone or with a friend.

Plus, Unravel Two feels like a more complete package. The inclusion of dozens of bonus levels -- many of which are exceptionally challenging -- gives players plenty to do. And since these challenges culminate with the rescue of additional Yarnys whose features you can borrow to modify your own, there's plenty of reason for customization-loving kids to work their way through the extra content. But what might be most rewarding for returning players is the deeper understanding this follow-up provides of the burgeoning Yarny mythology -- what they are, what they're meant to do, and why they exist. Unravel Two is a rare thing in video games: A sequel you probably didn't know was coming or that you even wanted, but which turns out to be even better than you imagine.

Talk to your kids about ...

  • Families can talk about screen time. How long do you think is an appropriate amount of time to spend playing a game like Unravel Two before taking a break? 

  • Unravel Two suggests that teamwork between two people helping each other can do more than just one, providing both physical and emotional support. How can this be transferred to real life?

Game details

Our editors recommend

For kids who love poetry

Themes & Topics

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