Parents' Guide to Vader Immortal: A Star Wars VR Series - Episode II

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 13+

Short but action-packed new chapter in the Dark Side tale.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 10+

Based on 1 kid review

What's It About?

VADER IMMORTAL: A STAR WARS VR SERIES – EPISODE II is the second chapter in an interactive Star Wars series that gives players the opportunity to be an active part of an original adventure focused on the classic Sith lord himself, Darth Vader. This installment picks up where the last chapter ended, with players learning of their past lineage and its ties to the Force. These ties serve the purpose of Vader and his quest to access ancient temples buried deep beneath his base on the volcanic planet of Mustafar. Now, as Vader's prisoner/protégé, you make your way through the labyrinth of ruins to recover a mythical relic of immense power. Along the way, you must choose whether you will find a way to slip from Vader's grasp and keep him from his grand desire, or if you'll succumb to the Dark Side, and serve your new master as his dark apprentice.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 1 ):

The time has come for Oculus owners to return once more to a galaxy far, far away. Vader Immortal: A Star Wars VR Series – Episode II picks up right where the previous episode left off, with players discovering their previously unknown ties to a powerful Force user from the past. This episode cuts out some of the initial fluff of the first episode, assuming players are already familiar with many of the mechanics of the game. This makes for a substantially shorter episode, but the constant action makes up for a lot of it. Vader's also more of a presence in this episode than before, which makes sense for a game where he's the marquee character. Still, it's not very long before the obligatory cliffhanger moment leaves fans waiting for the release of Episode III.

While the story in Episode II might come up a little on the short side, that doesn't mean the game isn't still packed with a lot of fun, especially at its $10 price point. The new Lightsaber Dojo alone is well worth the price of admission. While the mode seemed like icing on the cake in the last episode, it's been expanded for this second outing, and the results are a blast. It's particularly fun to tap into your newly acquired Force talents to pull off wild moves such as tossing your lightsaber at foes like a neon boomerang of destruction. While the Vader-related storyline is what's likely to draw you in initially, it's hard to deny that it's the Lightsaber Dojo that'll keep you coming back for more as you unleash your inner Jedi ... or Sith.

Talk to Your Kids About ...

  • Families can talk about violence in entertainment. Is the impact of the violence in Vader Immortal: A Star Wars VR Series – Episode II affected by the fact that it's fantasy violence? Would it have a larger impact if the violence was more realistic? What are some of the ways that violence is portrayed in movies, TV, and games?

  • How does VR technology help to create a more immersive entertainment experience? What are some ways that advances in VR can be used outside of entertainment in more practical applications?

Game Details

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