Virtual Villagers: The Lost Children

Common Sense Media says

This sequel's deeper gameplay makes it better.

Age(i)

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

Quality(i)

 

What parents need to know

Positive messages

This simulation teaches about how important it is for a society to work together to achieve their goals.

Violence & scariness
Not applicable
Language
Not applicable
Consumerism
Not applicable

Parents Need to Know

Parents need to know that you don't need to have played the original to enjoy this sequel. This is a "persistent" game, which keeps playing even when you're not: If kids want a break, they will need to pause it. Kids probably will want to let the game continue so they can accumulate points and upgrade technologies. Villagers age and die, so parents need to gauge their kid's ability to handle the death of a character they have "nurtured."

Parents say

Kids say

What's it about?

VIRTUAL VILLAGERS: THE LOST CHILDREN starts where Virtual Villagers: A New Home left off, with two villagers exploring a passage on the island where they're stranded. The villagers discover a group of five children struggling to survive. You guide this group as they learn how to survive and multiply. You also help them solve 16 puzzles including how to make fire, build a dam, fashion tools, and discover a new species of fish.

You need to find each villager work they will enjoy -- to farm, build, heal, parent, or research -- and you can change assignments as needs arise. As your tribe accumulates tech points through research, they can purchase upgrades in farming, engineering, medicine, science, exploration, and culture. This is a "persistent game," which means that your little villagers keep living even after you have turned off their game. While you can pause it, this game is played for several weeks; you will only need to tinker with it for about 10 minutes at a time, a few times a day.

Is it any good?

QUALITY
 

This life simulation game is streamlined and easy to play. By experimenting, kids learn about the interdependencies of food, shelter, and population. If you grow your population too quickly, you create a famine and have to hunt for new food sources. Likewise, your population won't grow if you don't assign enough villagers to build new shelters.

This sequel offers all-new puzzles, new life events, and new gameplay, including making stews from spices found on the island and collecting found objects. Another new feature is the ability to play multiple games at once. While you are waiting for one tribe to accumulate enough tech points to upgrade, you can begin another tribe and start to shepherd them through another unique game experience. This game teaches patience and rewards creativity by encouraging players to experiment to solve the puzzles; it also provides a Strategy and Puzzle Guide online at VirtualVillagers.com.

Families can talk about...

  • Families can talk about what makes a simulation game like this one a great gaming experience. What sets this one apart? How important was it to you to solve the 16 puzzles? Did you use the discussion boards on the developer's Web site to help you or did you figure them out on your own? Do you think that the environmental issues presented in this game mirror what happens in real life?

Game details

Platforms:Windows
Price:$20
Available online?Not available online
Developer:Last Day of Work
Release date:February 20, 2007
Genre:Simulation
ESRB rating:E for (Windows)

This review of Virtual Villagers: The Lost Children was written by

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

Find out more

Quality

Our star rating assesses the media's overall quality.

Find out more

Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

Find out more

About our buy links

When you use our links to make a purchase, Common Sense Media earns a small affiliate fee from Amazon or iTunes. As a nonprofit organization, these funds help us continue providing independent, ad-free services for educators, families, and kids while the price you pay remains the same. Thank you for your support.
Read more

See more about how we rate and review.

What parents and kids say

See all user reviews

Share your thoughts with other parents and kids Write a user review

A safe community is important to us. Please observe our guidelines

Adult Written bycaitlin414 January 1, 2010
AGE
2
QUALITY
 

Great Game!

It is good for most ages but two villagers can kiss and hug and then visit a hut to... you know!
What other families should know
Educational value
Great messages
Great role models
Kid, 12 years old May 2, 2014
AGE
7
QUALITY
 

It's all good...

It's all good, and it's not violent at all. The only cons about this is once the basic puzzles are done, like making fire or counting all the herbs on isola, you will need to restore the gong of wonder, all which is done by getting tech points and buying new tech and completing advanced puzzles. The baby part is only so that your villages survives. With a little help from a parent, the child will love playing this game. You can even get a score for how well you're doing! I have a completed game file and one that's almost complete.
What other families should know
Great messages
Great role models
Easy to play/use
Kid, 11 years old May 14, 2011
AGE
7
QUALITY
 

Love it!

This is one of my Favorite games! It rocks!!!!!!

Poll

Did our review help you make an informed decision about this product?

Essential Apps Guide