Parents' Guide to We Are OFK

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Common Sense Media Review

Dwayne Jenkins By Dwayne Jenkins , based on child development research. How do we rate?

age 16+

Musical narrative-based game hits all the right chords.

Parents Need to Know

Why Age 16+?

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Parent and Kid Reviews

What's It About?

In WE ARE OFK, four friends -- Itsumi, Carter, Luca, and Jey -- aspire to start their own band. But each person is dealing with their own life struggles that threaten to put the future of the band in jeopardy. With the rise of every band or musical group often comes a harsh and cruel fall, and OFK may not even get the chance to rise at all. Contending with relationships gone wrong, the expectations of friends and family, and the cutthroat world that is the L.A. music industry, can OFK band together to fulfill their dreams, or is the sum of their burdens too much for the group to overcome?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

It's not often that such in-your-face product placement turns out to be anything but unappealing. We Are OFK completely flips the script on what's acceptable to put out to not-so-subtly advertise an upcoming product by focusing more on an engaging, heartfelt story. We Are OFK takes the struggles of younger generations and turns them into a storytelling masterstroke that'll constantly tug at the player's emotions. Whether it's grief, heartbreak, or feeling as though you aren't good enough or not living up to your family's high expectations, We Are OFK tackles these issues realistically and tactfully while constantly making players wonder if the band will ever be able to work through their problems for the sake of music or not.

Without spoiling too much of the story, players will alternate between the perspectives of all four would-be members of OFK as they try to work through their own issues while upholding the bonds within the group. Along with the bold, colorful graphics that sell the eccentricity of the main characters and Los Angeles as a whole, the story's stakes only increase from one episode to the next, culminating in a satisfying manner in which players are rewarded for caring about the band members. Even though the only "interaction" players really have with the story is through dialogue-based choices that don't really change the narrative all that much, players will be captivated enough with what's happening that it won't even matter. The choices, while not relevant to the story, give players more of a sense of what the characters believe in and who they are, which goes a long way for a game with such a minimalistic sense of interactivity. We Are OFK definitely skews more toward appealing to the millennial/Gen Z crowd, but behind the quirky wordplay and obvious marketing strategy is a well-told story that absolutely has no business being as good as it is -- yet this game proves it can rock the mic as well as any story-focused game out there.

Talk to Your Kids About ...

  • Families can talk about representation for minority groups, something We Are OFK handles quite well. What can modern stories do to better represent people of varying ethnicities, cultures, and sexual orientations in productive ways? What's the line between doing the bare minimum for representation and providing accurate, faithful depictions of people of color? How many stories can you identify that tackle diverse representation well? What's the difference between good and bad representation?

  • With We Are OFK being an example of overt product placement and marketing, is there ever a "good" way to handle product placement in games? If it's done well, is it excusable? Is this a phenomenon with no clear-cut answer, more of a case-by-case determination? Can product placement be harmful for unaware younger audiences who may not quite understand its nuances? Why, or why not?

Game Details

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