Parents' Guide to

Weedcraft Inc

By David Chapman, Common Sense Media Reviewer

age 17+

Marijuana-based tycoon game goes up in smoke.

Game Mac, Windows 2019
Weedcraft Inc Poster Image

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Is It Any Good?

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Parents say Not yet rated
Kids say (3):

While this business sim wades into a complex matter, the micromanagement and dealing with unsavory characters is more of a depressing social commentary than enjoyable strategy game. Weedcraft Inc takes all of these things into consideration as it drops players into the deep end of the drug trade. It makes for an often awkward and uncomfortable narrative, not necessarily because of the drug itself, but more due to the behavior of the characters involved in the business. Even if you choose to try and take the business in a legitimate direction, you're often forced to make less than desirable decisions, such as bribing or blackmailing officials, or taking blatant advantage of people by abusing relationships. There's no way to walk away from the game feeling like your hands are clean.

Strip away the marijuana aspect of the game and replace it with just about any other basic (and legal) product, and Weedcraft Inc would be a relatively run of the mill business simulator. You've got to micromanage things like expenses, research, staffing, and the like, all while meeting your customers' needs and marketing your product to keep up demand. It's a lot of number crunching and trend following, none of which is made any more exciting when your clients range from stoned college frat boys to undercover cops to TV personalities to cancer patients. In fact, it actually makes the experience that much more depressing to watch unfold. While Weedcraft Inc might have been meant as a tongue-in-cheek look at the issues of legalized marijuana, it's ultimately a bleak take on society as a whole, as seen through a THC haze.

Game Details

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