Parents' Guide to Werewolf: The Apocalypse -- Earthblood

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Common Sense Media Review

Jeff Haynes By Jeff Haynes , based on child development research. How do we rate?

age 14+

Supernatural action lands with a whimper, not a roar.

Parents Need to Know

Why Age 14+?

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Parent and Kid Reviews

age 16+

Based on 1 parent review

age 16+

Based on 1 kid review

What's It About?

WEREWOLF: THE APOCALYPSE – EARTHBLOOD is an action adventure game that takes place in a world that's rampantly being polluted and destroyed by the Endron Corporation, which itself is manipulated by a malevolent spiritual force known as the Wyrm. Players take on the role of Cahal, a member of the Tarker's Mill werewolf pack that tries to drive the company out of their territory, only to have his wife killed in front of him during their targeted raid. Grief stricken, Cahal succumbs to a murderous rage known as Frenzy, and in the process, kills one of his best friends in his raiding party. To protect the other members of his pack, including his young daughter, Cahal exiles himself from his lands, and vows to fight Endron and the Wyrm on his own terms. Unfortunately, five years later, Cahal finds that his old territory in the Pacific Northwest is being threatened once again, forcing a return to his former land to assist his pack and repair the broken relationships he once had. Cahal will interact with people and items in human form, while using his wolf form to stealthily move around levels or prepare for stealth kills. But when combat is required, Cahal will transform into a werewolf, using the fury and claws of the creature to tear his enemies apart. But he'll have to be careful, because Endron and the Wyrm have their own supernatural monsters that they're willing to unleash on the werewolves of Tarker's Mill. Can Cahal protect his pack's lands and save the world from the environmentally destructive actions of the Wyrm?

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 1 ):

Instead of keeping you on the edge of your seat with fast-paced supernatural play, the action in this game quickly becomes stale, repetitive, and disjointed. Werewolf: The Apocalypse – Earthblood starts off on a bad note by looking very stale and outdated. Character models during story cutscenes look stiff, especially when contrasted to the smoother morphing of Cahal from human to wolf form. This could possibly be overlooked if the gameplay was varied or intriguing. But most of the time, you sneak around from room to room, eliminating guards that don't even roam areas in search patterns, or you bypass them entirely without fighting. You can also dive headfirst into battle, but as a werewolf, you're considerably more powerful than virtually every enemy you face, even with overwhelming numbers. It's only closer towards the end of the game, when otherworldly creatures start to appear, that you face a real challenge, but even then, it's hard to not wade through your targets and come out fine.

It's also too easy for Cahal to dive into Frenzy attacks to eliminate foes by earning rage, which feels completely disjointed from the story. Plotwise, Cahal's frenzy caused his self-exile. But in play, it's possible to Frenzy multiple times by hitting enemies in combat or drinking from a flask, reducing this key plot point to just meaningless ultimate strikes. That helps to jettison the limited lore that's included in the game about werewolves, their tribes, and their connection to the spiritual world as well as Gaia in favor of a meandering plot that never fully delivers a satisfying conclusion. It also makes Cahal unsympathetic, and considering that you're facing monstrous people and actual monsters, that doesn't endear him to players. The end result is that Earthblood feels like a story that's unfinished, unpolished, and unsatisfying.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Werewolf: the Apocalypse – Earthblood affected by the frequent combat that occurs in the game? Would the impact of the violence the lessened if the violence wasn't so graphic? Would it be as intense if there were other ways to resolve conflict other than fighting?

  • Do you think the goals of the werewolves are justified, especially since they can rely upon destructive tactics? Is it justified because they're fighting to save the planet, or is it because of their actions?

Game Details

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