A Lot or a Little?
What you will—and won't—find in this game.
There are messages of good versus evil, as well as redemption, forgiveness, and reconciliation with people you consider your family. But the constant fighting for survival, seeking revenge, and destruction of people and environments casts a large shadow over the game.
Positive Role Models
Cahal is a major anti-hero. At the start of the game, he gives into his rage and kills members of his pack, causing him to go into self-exile. While he eventually tries to make amends with people, he also pushes many of them away, and a climactic moment serves to generate rage and anger.
Ease of Play
There are multiple difficulty levels, but even outside of this, your werewolf is vastly stronger than most of the enemies you face. Once you power up your skills, you're virtually unstoppable, unless you're overwhelmed by large numbers.
Violence & Scariness
Combat is a frequent occurrence, and Cahal has the option to go in stealthily to knock out soldiers. But when alarms are tripped, bloody, brutal fights start with characters spilling blood, losing limbs, and more. Characters can be set on fire, and monsters can transform into horrifying, twisted versions of themselves.
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There's frequent use of "s--t," f--k," and "dumbass" in dialogue.
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Products & Purchases
The game's based on a long-running role-playing franchise, and is part of a larger game universe that has inspired books, games, and TV shows.
Drinking, Drugs & Smoking
Cahal drinks alcohol from flasks, which boosts his rage meter. But no other effects are seen from drinking. In one location, Cahal also gets uppers from a drug dealer.
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Parents Need to Know
Parents need to know that Werewolf: The Apocalypse – Earthblood is an action/adventure game for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows PCs. The title is part of a long-running role playing franchise, which itself is part of a larger universe known as the "World of Darkness" that has inspired books, games, and TV shows. Players take on the role of a werewolf seeking to defend his pack's lands from environmental destruction at the hands of a corrupt corporation. Gameplay revolves around stealthy infiltration as a human or wolf, and brutal fight sequences as a werewolf against soldiers, monsters, and other threats. Lots of blood is spilled as a result of battles, limbs are chopped off, characters are set on fire, and monsters look truly horrific. "F--k," "s--t," and "dumbass" can frequently be heard in dialogue. The main character also drinks alcohol from flasks, which increases his rage to power his special attacks, but otherwise has no noticeable effects. He also acquires drugs from a drug dealer for a story mission.
Is It Any Good?
Instead of keeping you on the edge of your seat with fast-paced supernatural play, the action in this game quickly becomes stale, repetitive, and disjointed. Werewolf: The Apocalypse – Earthblood starts off on a bad note by looking very stale and outdated. Character models during story cutscenes look stiff, especially when contrasted to the smoother morphing of Cahal from human to wolf form. This could possibly be overlooked if the gameplay was varied or intriguing. But most of the time, you sneak around from room to room, eliminating guards that don't even roam areas in search patterns, or you bypass them entirely without fighting. You can also dive headfirst into battle, but as a werewolf, you're considerably more powerful than virtually every enemy you face, even with overwhelming numbers. It's only closer towards the end of the game, when otherworldly creatures start to appear, that you face a real challenge, but even then, it's hard to not wade through your targets and come out fine.
It's also too easy for Cahal to dive into Frenzy attacks to eliminate foes by earning rage, which feels completely disjointed from the story. Plotwise, Cahal's frenzy caused his self-exile. But in play, it's possible to Frenzy multiple times by hitting enemies in combat or drinking from a flask, reducing this key plot point to just meaningless ultimate strikes. That helps to jettison the limited lore that's included in the game about werewolves, their tribes, and their connection to the spiritual world as well as Gaia in favor of a meandering plot that never fully delivers a satisfying conclusion. It also makes Cahal unsympathetic, and considering that you're facing monstrous people and actual monsters, that doesn't endear him to players. The end result is that Earthblood feels like a story that's unfinished, unpolished, and unsatisfying.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.