Werewolf: The Apocalypse -- Earthblood

Game review by
Jeff Haynes, Common Sense Media
Werewolf: The Apocalypse -- Earthblood Game Poster Image
Supernatural action lands with a whimper, not a roar.

Parents say

age 16+
Based on 1 review

Kids say

age 16+
Based on 1 review

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

There are messages of good versus evil, as well as redemption, forgiveness, and reconciliation with people you consider your family. But the constant fighting for survival, seeking revenge, and destruction of people and environments casts a large shadow over the game.

Positive Role Models

Cahal is a major anti-hero. At the start of the game, he gives into his rage and kills members of his pack, causing him to go into self-exile. While he eventually tries to make amends with people, he also pushes many of them away, and a climactic moment serves to generate rage and anger.

Ease of Play

There are multiple difficulty levels, but even outside of this, your werewolf is vastly stronger than most of the enemies you face. Once you power up your skills, you're virtually unstoppable, unless you're overwhelmed by large numbers.

Violence

Combat is a frequent occurrence, and Cahal has the option to go in stealthily to knock out soldiers. But when alarms are tripped, bloody, brutal fights start with characters spilling blood, losing limbs, and more. Characters can be set on fire, and monsters can transform into horrifying, twisted versions of themselves.

Sex
Language

There's frequent use of "s--t," f--k," and "dumbass" in dialogue.

Consumerism

The game's based on a long-running role-playing franchise, and is part of a larger game universe that has inspired books, games, and TV shows.

Drinking, Drugs & Smoking

Cahal drinks alcohol from flasks, which boosts his rage meter. But no other effects are seen from drinking. In one location, Cahal also gets uppers from a drug dealer.

What parents need to know

Parents need to know that Werewolf: The Apocalypse – Earthblood is an action/adventure game for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows PCs. The title is part of a long-running role playing franchise, which itself is part of a larger universe known as the "World of Darkness" that has inspired books, games, and TV shows. Players take on the role of a werewolf seeking to defend his pack's lands from environmental destruction at the hands of a corrupt corporation. Gameplay revolves around stealthy infiltration as a human or wolf, and brutal fight sequences as a werewolf against soldiers, monsters, and other threats. Lots of blood is spilled as a result of battles, limbs are chopped off, characters are set on fire, and monsters look truly horrific. "F--k," "s--t," and "dumbass" can frequently be heard in dialogue. The main character also drinks alcohol from flasks, which increases his rage to power his special attacks, but otherwise has no noticeable effects. He also acquires drugs from a drug dealer for a story mission.

User Reviews

  • Parents say
  • Kids say
Adult Written byMarineCat636 February 7, 2021

One of the few games that CommonSenseMedia underrates age-wise

Parents need to know that this game is absolutely not worth your time. This is yet another game that suffers from the "could have been great" disease.... Continue reading
Kid, 12 years old February 7, 2021

A good game!

It's not as bad as you think. The game is actually really good. Just really violent. Lots of blood and gore. But the language is over the limits. CSM is po... Continue reading

What's it about?

WEREWOLF: THE APOCALYPSE – EARTHBLOOD is an action adventure game that takes place in a world that's rampantly being polluted and destroyed by the Endron Corporation, which itself is manipulated by a malevolent spiritual force known as the Wyrm. Players take on the role of Cahal, a member of the Tarker's Mill werewolf pack that tries to drive the company out of their territory, only to have his wife killed in front of him during their targeted raid. Grief stricken, Cahal succumbs to a murderous rage known as Frenzy, and in the process, kills one of his best friends in his raiding party. To protect the other members of his pack, including his young daughter, Cahal exiles himself from his lands, and vows to fight Endron and the Wyrm on his own terms. Unfortunately, five years later, Cahal finds that his old territory in the Pacific Northwest is being threatened once again, forcing a return to his former land to assist his pack and repair the broken relationships he once had. Cahal will interact with people and items in human form, while using his wolf form to stealthily move around levels or prepare for stealth kills. But when combat is required, Cahal will transform into a werewolf, using the fury and claws of the creature to tear his enemies apart. But he'll have to be careful, because Endron and the Wyrm have their own supernatural monsters that they're willing to unleash on the werewolves of Tarker's Mill. Can Cahal protect his pack's lands and save the world from the environmentally destructive actions of the Wyrm?

Is it any good?

Instead of keeping you on the edge of your seat with fast-paced supernatural play, the action in this game quickly becomes stale, repetitive, and disjointed. Werewolf: The Apocalypse – Earthblood starts off on a bad note by looking very stale and outdated. Character models during story cutscenes look stiff, especially when contrasted to the smoother morphing of Cahal from human to wolf form. This could possibly be overlooked if the gameplay was varied or intriguing. But most of the time, you sneak around from room to room, eliminating guards that don't even roam areas in search patterns, or you bypass them entirely without fighting.  You can also dive headfirst into battle, but as a werewolf, you're considerably more powerful than virtually every enemy you face, even with overwhelming numbers. It's only closer towards the end of the game, when otherworldly creatures start to appear, that you face a real challenge, but even then, it's hard to not wade through your targets and come out fine.

It's also too easy for Cahal to dive into Frenzy attacks to eliminate foes by earning rage, which feels completely disjointed from the story. Plotwise, Cahal's frenzy caused his self-exile. But in play, it's possible to Frenzy multiple times by hitting enemies in combat or drinking from a flask, reducing this key plot point to just meaningless ultimate strikes. That helps to jettison the limited lore that's included in the game about werewolves, their tribes, and their connection to the spiritual world as well as Gaia in favor of a meandering plot that never fully delivers a satisfying conclusion. It also makes Cahal unsympathetic, and considering that you're facing monstrous people and actual monsters, that doesn’t endear him to players. The end result is that Earthblood feels like a story that's unfinished, unpolished, and unsatisfying.

Talk to your kids about ...

  • Families can talk about violence in video games. Is the impact of the violence in Werewolf: the Apocalypse – Earthblood affected by the frequent combat that occurs in the game? Would the impact of the violence the lessened if the violence wasn't so graphic? Would it be as intense if there were other ways to resolve conflict other than fighting?

  • Do you think the goals of the werewolves are justified, especially since they can rely upon destructive tactics? Is it justified because they're fighting to save the planet, or is it because of their actions?

Game details

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Themes & Topics

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