Parents' Guide to

Werewolf: The Apocalypse -- Earthblood

By Jeff Haynes, Common Sense Media Reviewer

age 14+

Supernatural action lands with a whimper, not a roar.

Werewolf: The Apocalypse -- Earthblood Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 16+

Based on 1 parent review

age 16+

One of the few games that CommonSenseMedia underrates age-wise

Parents need to know that this game is absolutely not worth your time. This is yet another game that suffers from the "could have been great" disease. It's a good idea, but has horrible execution. If your kid is asking to play this, it is probably because it advertises to let you play as a werewolf who can be a human, wolf, or in between. If a game's premise is all about being a werewolf, but you don't even feel like one, what is the point of even playing? The game suffers from garbage AI, spammy combat, bad characters, bad dialogue, bad story, and boring gameplay. If I haven't made it clear, it is just overall a bad game. If your kid REALLY wants to play it though, they should probably be 15-17 years old though. The game can get pretty bloody during the lackluster combat. You will usually attack with your claws, and lots of blood will fly and stain the ground. The violence isn't really very realistic though, but it is still pretty brutal. I honestly am surprised that CSM rated this 14+ when they are WAY too harsh on most other games. Seriously, they will rate anything that barely has any blood 18+ when they probably only played 2 hours. Anyway, this game also has some profanity as well. You will hear f--k and s--t somewhat frequently throughout the game. I do not recommend this game. Parents, this is not worth arguing about with your kids. This is the kind of game that most kids will play for a couple hours and move on.

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (1 ):

Instead of keeping you on the edge of your seat with fast-paced supernatural play, the action in this game quickly becomes stale, repetitive, and disjointed. Werewolf: The Apocalypse – Earthblood starts off on a bad note by looking very stale and outdated. Character models during story cutscenes look stiff, especially when contrasted to the smoother morphing of Cahal from human to wolf form. This could possibly be overlooked if the gameplay was varied or intriguing. But most of the time, you sneak around from room to room, eliminating guards that don't even roam areas in search patterns, or you bypass them entirely without fighting. You can also dive headfirst into battle, but as a werewolf, you're considerably more powerful than virtually every enemy you face, even with overwhelming numbers. It's only closer towards the end of the game, when otherworldly creatures start to appear, that you face a real challenge, but even then, it's hard to not wade through your targets and come out fine.

It's also too easy for Cahal to dive into Frenzy attacks to eliminate foes by earning rage, which feels completely disjointed from the story. Plotwise, Cahal's frenzy caused his self-exile. But in play, it's possible to Frenzy multiple times by hitting enemies in combat or drinking from a flask, reducing this key plot point to just meaningless ultimate strikes. That helps to jettison the limited lore that's included in the game about werewolves, their tribes, and their connection to the spiritual world as well as Gaia in favor of a meandering plot that never fully delivers a satisfying conclusion. It also makes Cahal unsympathetic, and considering that you're facing monstrous people and actual monsters, that doesn't endear him to players. The end result is that Earthblood feels like a story that's unfinished, unpolished, and unsatisfying.

Game Details

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