A Lot or a Little?
What you will—and won't—find in this game.
The game’s primary themes have to do with cooperation (via online play) and taking a stand against evil. Love -- such as a king’s love and compassion for his daughter -- plays a role as well. The game does makes violence out to be fun, but it is of the non-gratuitous fantasy variety and consequently more or less innocuous for the game’s intended age group.
Positive Role Models
Our protagonists are clearly heroes fighting for what they believe to be morally right. They use violence to achieve objectives, but usually only when necessary (some players may just roam the countryside looking to fight wild monsters so they can level up).
Ease of Play
Pretty standard controls, character building systems, and dialogue for a Japanese role-playing game. Rookies to the genre will experience a learning curve; veterans should take to it like fish to water.
Violence & Scariness
Typical fantasy violence for a Japanese-style role-playing game. Characters use bladed weapons and magic to attack monsters and humanoid enemies. Their movements are aggressive -- think stabbing, slashing, and impaling -- but no blood or gore is ever shown.
Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.Get started
Sex, Romance & Nudity
Occasional references to love and romance can be found in dialogue, such as “Good communication is key to seeing eye-to-eye with your lover.”
Did you know you can flag iffy content? Adjust limits for Sex, Romance & Nudity in your kid's entertainment guide.Get started
Infrequent instances of mild profanity, including the words “hell,” “damn,” “bitch,” and “piss.”
Did you know you can flag iffy content? Adjust limits for Language in your kid's entertainment guide.Get started
Drinking, Drugs & Smoking
Our hero works in a winery, but never drinks. Mugs and barrels presumably containing ale are scattered around the environment.
Did you know you can flag iffy content? Adjust limits for Drinking, Drugs & Smoking in your kid's entertainment guide.Get started
Parents Need to Know
Parents need to know that White Knight Chronicles is a fairly standard Japanese role-playing game that it features fantasy violence. There is no blood or gore, but players can have their characters slash and aggressively jab monsters with bladed weapons. Parents should also note that there is mild profanity (“hell,” “damn,” “bitch”), reference to alcohol (our hero works in a winery, but doesn’t drink), and a few light allusions to sex and romance (via words like “lovers”). Be aware that this game supports online play with text and voice communication. Common Sense Media does not recommend online play for pre-teens.
Is It Any Good?
White Knight Chronicles gets a lot of things right. The environments are beautiful and lush, and the combat that takes place within them is intuitive and fun. Plus, growing character abilities, learning new skills, and applying them in combat is a snap -- much easier than in many other Japanese role-playing games. And the concept behind online play is solid; it takes the massively multiplayer online role-playing game notion that questing with several friends can be fun and makes it an option should players grow tired of going it alone.
Unfortunately, it also gets a number of things wrong. Though entertaining at first, the combat eventually grows repetitive, in large part because few of your enemies put up much of a fight. There’s rarely a feeling of risk; mowing them down becomes monotonous. And the dungeons, while usually easy on the eyes, can prove too big, making finding your way out an exercise in frustration. Last, online play could have been better integrated. It feels tacked on, as though it has no bearing on the rest of the game. Pity, since it could have played a major role.
Online interaction: When playing online in groups of two to four, players can enter pre-set text messages, create their own text messages, or use voice chat to communicate with their human allies. This opens to the door to potentially unsuitable language and the sharing of personal information. Common Sense Media does not recommends online play for pre-teens.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.