Parents' Guide to Wolfenstein: Cyberpilot

Game HTC Vive , PlayStation VR 2019
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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 17+

Fun alternate-history VR shooter comes up short on content.

Parents Need to Know

Why Age 17+?

Any Positive Content?

Parent and Kid Reviews

age 12+

Based on 1 parent review

age 16+

Based on 2 kid reviews

What's It About?

WOLFENSTEIN: CYBERPILOT takes games on a trip to 1980's Paris, France, but this isn't the Paris that you know. This is the alternate history world of Wolfenstein where, thanks to the development of advanced technology, the Nazi regime won the Second Word War reigned supreme. Though the War may have ended, the fighting never did. Inspired by the exploits of the legendary war hero "B.J." Blazkowicz, people banded together and managed to rebel against their Nazi oppressors, prying much of the world from its iron grasp. There's still work to be done, though. As an elite hacker in the French resistance, your skills have been called upon to help liberate Paris from Nazi rule by turning their own advanced war machines against them. You'll storm the streets in a Panzerhund, pouncing on soldiers and turning them to ash with your flamethrower, or seize control of an aerial drone and let the skies rain with bullets, dishing out death from above. Finally, you can rip through the Third Reich armed to the teeth in one of their heavy robot mechs, carving out a path of carnage through the Nazi forces and leaving rubble in your wake. With your skills and their hijacked firepower, will you be able to stop the Nazi resurgence and keep the Reich from rising once again?

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 2 ):

Over three decades, the Wolfenstein series has taken the fight against Nazis from the battlefields of WWII to an alternate history of the Third Reich's rise to global power. Wolfenstein: Cyperpilot sidesteps the main series as an offshoot adventure, running parallel to the most recent entry to the franchise, Wolfenstein: Youngblood. Unfortunately, while the game brings you closer than ever to the action thanks to its great use of VR technology, it never feels like anything more than just a glorified demo.

The biggest problem facing Cyberpilot is that it does such a great job of showcasing its potential, only to never actually come close to reaching it. The game looks and controls great, and it's a blast to play. But just when you start to get into any sort of groove within a particular cockpit, that stage is over. While the action can get intense, it still feels like a tutorial, walking you through the basics and then dumping you back at your base, meandering around and twiddling your virtual thumbs. And with only a handful of main Nazi-fighting missions to go through, Wolfenstein: Cyberpilot feels like an afterthought in the series, an incomplete game, and most importantly, a missed opportunity.

Talk to Your Kids About ...

  • Families can talk about the influences of history on the present. How important is it to learn about events from the past, and how can those lessons apply to today's world? How might the world be different today if certain events in history had changed, and how is this idea used in entertainment?

  • How does virtual reality's more immersive experience compare to more traditional entertainment platforms? What are the benefits and drawbacks to using VR, and what potential does the future hold for VR entertainment?

Game Details

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