X-Men Legends II: Rise of Apocalypse
What parents need to know
Parents Need to Know
Parents need to know that comic-book style action abounds, but there's little blood and gore. The fighting is in the third-person, making it seem less visceral, and corpses melt away and vanish. Minor profanity is pretty much restricted to a few cut scenes. There's some commercialism: Players can find comic books that allow them to view Marvel comic book artwork. Parents should be aware that this game is online enabled. Common Sense Media does not recommend online play for anyone under 12.
What's it about?
Players familiar with the X-men franchise will be happy to see many of their favorite mutants, from Magneto to Wolverine, ready to battle it out in X-MEN LEGENDS 2: RISE OF APOCALYPSE. Here's the twist: A new evil forces an uneasy alliance between X-Men and The Brotherhood. Diabolical Apocalypse is determined to create a new super-mutant race, and he, along with his minions, have overrun The Brotherhood's refuge. In desperation, Magneto frees Professor Xavier from prison, offering a temporary truce to take on this new threat.
Players are given the option of using both X-Men and Brotherhood characters to defeat Apocalypse. There is a lot of flexibility: Players can decide if they want a more strategic role-playing experience or constant action. They can partner with someone on the same machine, or online through Xbox Live. Players can take each other on in skirmishes, or play cooperatively through any of the single-player campaign levels.
Is it any good?
Despite a fair amount of violence, X-Men Legends 2: Rise of Apocalypse X offers a great balance between strategy and action, all the while staying true to its comic book roots. this is a great game for fans of the X-Men series or comic book fans in general. With plenty of characters to choose from, a good storyline and great multi-player options, the game provides hours of entertainment.
Families can talk about...
Families can talk about how the game works with other X-Men products. Why do you think developers introduce unlockable content, such as comic book covers? Does playing the game add to your interest in purchasing the comics or watching the movies? Do games based on other products (like movies) live up to your expectations -- or do they often feel more like marketing tools?